Package zombie
Class IndieGL
java.lang.Object
zombie.IndieGL
public final class IndieGL
extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description static int
nCount
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Constructor Summary
Constructors Constructor Description IndieGL()
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Method Summary
Modifier and Type Method Description static void
bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, java.lang.Object object4, Invokers.Params4.ICallback iCallback)
static void
bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, Invokers.Params3.ICallback iCallback)
static void
bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, Invokers.Params2.ICallback iCallback)
static void
bindShader(Shader shader, java.lang.Object object, Invokers.Params1.ICallback iCallback)
static void
bindShader(Shader shader, java.lang.Runnable runnable)
static void
disableAlphaTest()
static void
disableStencilTest()
static void
enableAlphaTest()
static void
enableStencilTest()
static void
EndShader()
static void
glAlphaFunc(int int1, float float1)
static void
glAlphaFuncA(int int1, float float1)
static void
glBind(Texture texture)
static void
glBlendFunc(int int1, int int2)
static void
glBlendFuncA(int int1, int int2)
static void
glBlendFuncSeparate(int int1, int int2, int int3, int int4)
static void
glClear(int int1)
static void
glClearA(int int1)
static void
glColorMask(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4)
static void
glColorMaskA(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4)
static void
glDisable(int int1)
static void
glDisableA(int int1)
static void
glDoEndFrame()
static void
glDoStartFrame(int int1, int int2, float float1, int int3)
static void
glDoStartFrame(int int1, int int2, float float1, int int3, boolean boolean1)
static void
glEnable(int int1)
static void
glEnableA(int int1)
static void
glLoadIdentity()
static void
glStencilFunc(int int1, int int2, int int3)
static void
glStencilFuncA(int int1, int int2, int int3)
static void
glStencilMask(int int1)
static void
glStencilMaskA(int int1)
static void
glStencilOp(int int1, int int2, int int3)
static void
glStencilOpA(int int1, int int2, int int3)
static void
glTexParameteri(int int1, int int2, int int3)
static void
glTexParameteriActual(int int1, int int2, int int3)
static boolean
isMaxZoomLevel()
static boolean
isMinZoomLevel()
static void
popShader(Shader shader)
static void
pushShader(Shader shader)
static void
shaderSetSamplerUnit(Shader shader, java.lang.String string, int int1)
static void
shaderSetValue(Shader shader, java.lang.String string, float float1)
static void
shaderSetValue(Shader shader, java.lang.String string, int int1)
static void
shaderSetValue(Shader shader, java.lang.String string, Vector4 vector4)
static void
shaderSetValue(Shader shader, java.lang.String string, Vector2 vector2)
static void
shaderSetValue(Shader shader, java.lang.String string, Vector3 vector3)
static void
shaderSetVector2(Shader shader, java.lang.String string, float float1, float float2)
static void
shaderSetVector3(Shader shader, java.lang.String string, float float1, float float2, float float3)
static void
shaderSetVector4(Shader shader, java.lang.String string, float float1, float float2, float float3, float float4)
static void
ShaderUpdate1f(int int1, int int2, float float1)
static void
ShaderUpdate1i(int int1, int int2, int int3)
static void
ShaderUpdate2f(int int1, int int2, float float1, float float2)
static void
ShaderUpdate3f(int int1, int int2, float float1, float float2, float float3)
static void
ShaderUpdate4f(int int1, int int2, float float1, float float2, float float3, float float4)
static void
StartShader(int int1)
static void
StartShader(int int1, int int2)
static void
StartShader(Shader shader)
static void
StartShader(Shader shader, int int1)
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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nCount
public static int nCount
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Constructor Details
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IndieGL
public IndieGL()
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Method Details
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glBlendFunc
public static void glBlendFunc(int int1, int int2) -
glBlendFuncSeparate
public static void glBlendFuncSeparate(int int1, int int2, int int3, int int4) -
StartShader
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StartShader
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StartShader
public static void StartShader(int int1) -
StartShader
public static void StartShader(int int1, int int2) -
EndShader
public static void EndShader() -
pushShader
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popShader
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bindShader
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bindShader
public static void bindShader(Shader shader, java.lang.Object object, Invokers.Params1.ICallback iCallback) -
bindShader
public static void bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, Invokers.Params2.ICallback iCallback) -
bindShader
public static void bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, Invokers.Params3.ICallback iCallback) -
bindShader
public static void bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, java.lang.Object object4, Invokers.Params4.ICallback iCallback) -
shaderSetSamplerUnit
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetVector2
public static void shaderSetVector2(Shader shader, java.lang.String string, float float1, float float2) -
shaderSetVector3
public static void shaderSetVector3(Shader shader, java.lang.String string, float float1, float float2, float float3) -
shaderSetVector4
public static void shaderSetVector4(Shader shader, java.lang.String string, float float1, float float2, float float3, float float4) -
ShaderUpdate1i
public static void ShaderUpdate1i(int int1, int int2, int int3) -
ShaderUpdate1f
public static void ShaderUpdate1f(int int1, int int2, float float1) -
ShaderUpdate2f
public static void ShaderUpdate2f(int int1, int int2, float float1, float float2) -
ShaderUpdate3f
public static void ShaderUpdate3f(int int1, int int2, float float1, float float2, float float3) -
ShaderUpdate4f
public static void ShaderUpdate4f(int int1, int int2, float float1, float float2, float float3, float float4) -
glBlendFuncA
public static void glBlendFuncA(int int1, int int2) -
glEnable
public static void glEnable(int int1) -
glDoStartFrame
public static void glDoStartFrame(int int1, int int2, float float1, int int3) -
glDoStartFrame
public static void glDoStartFrame(int int1, int int2, float float1, int int3, boolean boolean1) -
glDoEndFrame
public static void glDoEndFrame() -
glColorMask
public static void glColorMask(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4) -
glColorMaskA
public static void glColorMaskA(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4) -
glEnableA
public static void glEnableA(int int1) -
glAlphaFunc
public static void glAlphaFunc(int int1, float float1) -
glAlphaFuncA
public static void glAlphaFuncA(int int1, float float1) -
glStencilFunc
public static void glStencilFunc(int int1, int int2, int int3) -
glStencilFuncA
public static void glStencilFuncA(int int1, int int2, int int3) -
glStencilOp
public static void glStencilOp(int int1, int int2, int int3) -
glStencilOpA
public static void glStencilOpA(int int1, int int2, int int3) -
glTexParameteri
public static void glTexParameteri(int int1, int int2, int int3) -
glTexParameteriActual
public static void glTexParameteriActual(int int1, int int2, int int3) -
glStencilMask
public static void glStencilMask(int int1) -
glStencilMaskA
public static void glStencilMaskA(int int1) -
glDisable
public static void glDisable(int int1) -
glClear
public static void glClear(int int1) -
glClearA
public static void glClearA(int int1) -
glDisableA
public static void glDisableA(int int1) -
glLoadIdentity
public static void glLoadIdentity() -
glBind
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enableAlphaTest
public static void enableAlphaTest() -
disableAlphaTest
public static void disableAlphaTest() -
enableStencilTest
public static void enableStencilTest() -
disableStencilTest
public static void disableStencilTest() -
isMaxZoomLevel
public static boolean isMaxZoomLevel() -
isMinZoomLevel
public static boolean isMinZoomLevel()
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