Package zombie
Class IndieGL
java.lang.Object
zombie.IndieGL
public final class IndieGL
extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description static intnCount -
Constructor Summary
Constructors Constructor Description IndieGL() -
Method Summary
Modifier and Type Method Description static voidbindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, java.lang.Object object4, Invokers.Params4.ICallback iCallback)static voidbindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, Invokers.Params3.ICallback iCallback)static voidbindShader(Shader shader, java.lang.Object object, java.lang.Object object2, Invokers.Params2.ICallback iCallback)static voidbindShader(Shader shader, java.lang.Object object, Invokers.Params1.ICallback iCallback)static voidbindShader(Shader shader, java.lang.Runnable runnable)static voiddisableAlphaTest()static voiddisableStencilTest()static voidenableAlphaTest()static voidenableStencilTest()static voidEndShader()static voidglAlphaFunc(int int1, float float1)static voidglAlphaFuncA(int int1, float float1)static voidglBind(Texture texture)static voidglBlendFunc(int int1, int int2)static voidglBlendFuncA(int int1, int int2)static voidglBlendFuncSeparate(int int1, int int2, int int3, int int4)static voidglClear(int int1)static voidglClearA(int int1)static voidglColorMask(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4)static voidglColorMaskA(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4)static voidglDisable(int int1)static voidglDisableA(int int1)static voidglDoEndFrame()static voidglDoStartFrame(int int1, int int2, float float1, int int3)static voidglDoStartFrame(int int1, int int2, float float1, int int3, boolean boolean1)static voidglEnable(int int1)static voidglEnableA(int int1)static voidglLoadIdentity()static voidglStencilFunc(int int1, int int2, int int3)static voidglStencilFuncA(int int1, int int2, int int3)static voidglStencilMask(int int1)static voidglStencilMaskA(int int1)static voidglStencilOp(int int1, int int2, int int3)static voidglStencilOpA(int int1, int int2, int int3)static voidglTexParameteri(int int1, int int2, int int3)static voidglTexParameteriActual(int int1, int int2, int int3)static booleanisMaxZoomLevel()static booleanisMinZoomLevel()static voidpopShader(Shader shader)static voidpushShader(Shader shader)static voidshaderSetSamplerUnit(Shader shader, java.lang.String string, int int1)static voidshaderSetValue(Shader shader, java.lang.String string, float float1)static voidshaderSetValue(Shader shader, java.lang.String string, int int1)static voidshaderSetValue(Shader shader, java.lang.String string, Vector4 vector4)static voidshaderSetValue(Shader shader, java.lang.String string, Vector2 vector2)static voidshaderSetValue(Shader shader, java.lang.String string, Vector3 vector3)static voidshaderSetVector2(Shader shader, java.lang.String string, float float1, float float2)static voidshaderSetVector3(Shader shader, java.lang.String string, float float1, float float2, float float3)static voidshaderSetVector4(Shader shader, java.lang.String string, float float1, float float2, float float3, float float4)static voidShaderUpdate1f(int int1, int int2, float float1)static voidShaderUpdate1i(int int1, int int2, int int3)static voidShaderUpdate2f(int int1, int int2, float float1, float float2)static voidShaderUpdate3f(int int1, int int2, float float1, float float2, float float3)static voidShaderUpdate4f(int int1, int int2, float float1, float float2, float float3, float float4)static voidStartShader(int int1)static voidStartShader(int int1, int int2)static voidStartShader(Shader shader)static voidStartShader(Shader shader, int int1)Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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nCount
public static int nCount
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Constructor Details
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IndieGL
public IndieGL()
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Method Details
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glBlendFunc
public static void glBlendFunc(int int1, int int2) -
glBlendFuncSeparate
public static void glBlendFuncSeparate(int int1, int int2, int int3, int int4) -
StartShader
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StartShader
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StartShader
public static void StartShader(int int1) -
StartShader
public static void StartShader(int int1, int int2) -
EndShader
public static void EndShader() -
pushShader
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popShader
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bindShader
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bindShader
public static void bindShader(Shader shader, java.lang.Object object, Invokers.Params1.ICallback iCallback) -
bindShader
public static void bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, Invokers.Params2.ICallback iCallback) -
bindShader
public static void bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, Invokers.Params3.ICallback iCallback) -
bindShader
public static void bindShader(Shader shader, java.lang.Object object, java.lang.Object object2, java.lang.Object object3, java.lang.Object object4, Invokers.Params4.ICallback iCallback) -
shaderSetSamplerUnit
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetVector2
public static void shaderSetVector2(Shader shader, java.lang.String string, float float1, float float2) -
shaderSetVector3
public static void shaderSetVector3(Shader shader, java.lang.String string, float float1, float float2, float float3) -
shaderSetVector4
public static void shaderSetVector4(Shader shader, java.lang.String string, float float1, float float2, float float3, float float4) -
ShaderUpdate1i
public static void ShaderUpdate1i(int int1, int int2, int int3) -
ShaderUpdate1f
public static void ShaderUpdate1f(int int1, int int2, float float1) -
ShaderUpdate2f
public static void ShaderUpdate2f(int int1, int int2, float float1, float float2) -
ShaderUpdate3f
public static void ShaderUpdate3f(int int1, int int2, float float1, float float2, float float3) -
ShaderUpdate4f
public static void ShaderUpdate4f(int int1, int int2, float float1, float float2, float float3, float float4) -
glBlendFuncA
public static void glBlendFuncA(int int1, int int2) -
glEnable
public static void glEnable(int int1) -
glDoStartFrame
public static void glDoStartFrame(int int1, int int2, float float1, int int3) -
glDoStartFrame
public static void glDoStartFrame(int int1, int int2, float float1, int int3, boolean boolean1) -
glDoEndFrame
public static void glDoEndFrame() -
glColorMask
public static void glColorMask(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4) -
glColorMaskA
public static void glColorMaskA(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4) -
glEnableA
public static void glEnableA(int int1) -
glAlphaFunc
public static void glAlphaFunc(int int1, float float1) -
glAlphaFuncA
public static void glAlphaFuncA(int int1, float float1) -
glStencilFunc
public static void glStencilFunc(int int1, int int2, int int3) -
glStencilFuncA
public static void glStencilFuncA(int int1, int int2, int int3) -
glStencilOp
public static void glStencilOp(int int1, int int2, int int3) -
glStencilOpA
public static void glStencilOpA(int int1, int int2, int int3) -
glTexParameteri
public static void glTexParameteri(int int1, int int2, int int3) -
glTexParameteriActual
public static void glTexParameteriActual(int int1, int int2, int int3) -
glStencilMask
public static void glStencilMask(int int1) -
glStencilMaskA
public static void glStencilMaskA(int int1) -
glDisable
public static void glDisable(int int1) -
glClear
public static void glClear(int int1) -
glClearA
public static void glClearA(int int1) -
glDisableA
public static void glDisableA(int int1) -
glLoadIdentity
public static void glLoadIdentity() -
glBind
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enableAlphaTest
public static void enableAlphaTest() -
disableAlphaTest
public static void disableAlphaTest() -
enableStencilTest
public static void enableStencilTest() -
disableStencilTest
public static void disableStencilTest() -
isMaxZoomLevel
public static boolean isMaxZoomLevel() -
isMinZoomLevel
public static boolean isMinZoomLevel()
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