Class Hierarchy
- java.lang.Object
- zombie.asset.Asset
- zombie.core.textures.Texture (implements zombie.interfaces.IDestroyable, zombie.interfaces.ITexture, java.io.Serializable)
- zombie.core.textures.SmartTexture
- zombie.characterTextures.CharacterSmartTexture
- zombie.characterTextures.ItemSmartTexture
- zombie.core.textures.SmartTexture
- zombie.core.textures.Texture (implements zombie.interfaces.IDestroyable, zombie.interfaces.ITexture, java.io.Serializable)
- zombie.asset.Asset
Enum Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- zombie.characterTextures.BloodBodyPartType
- zombie.characterTextures.BloodClothingType
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)