Package zombie.core.sprite
Class SpriteRenderState
java.lang.Object
zombie.core.sprite.GenericSpriteRenderState
zombie.core.sprite.SpriteRenderState
public final class SpriteRenderState extends GenericSpriteRenderState
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Field Summary
Fields Modifier and Type Field Description TextureFBO
fbo
float
maxZoomLevel
float
minZoomLevel
float[]
playerAmbient
PlayerCamera[]
playerCamera
int
playerIndex
SpriteRenderStateUI
stateUI
long
time
float[]
zoomLevel
Fields inherited from class zombie.core.sprite.GenericSpriteRenderState
bCursorVisible, bRendered, defaultStyle, index, numSprites, postRender, sprite, style, UVCA_CIRCLE, UVCA_NOCIRCLE, UVCA_NONE
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Constructor Summary
Constructors Constructor Description SpriteRenderState(int int1)
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Method Summary
Modifier and Type Method Description void
CheckSpriteSlots()
void
clear()
GenericSpriteRenderState
getActiveState()
void
onReady()
void
onRendered()
void
prePopulating()
Methods inherited from class zombie.core.sprite.GenericSpriteRenderState
clearCutawayTexture, clearSprites, clearUseVertColorsArray, doCoreIntParam, drawGeneric, drawModel, drawParticles, drawPuddles, drawSkyBox, drawWater, EndShader, glAlphaFunc, glBind, glBlendEquation, glBlendFunc, glBlendFuncSeparate, glBuffer, glClear, glClearColor, glColorMask, glDepthMask, glDisable, glDoEndFrame, glDoEndFrameFx, glDoStartFrame, glDoStartFrame, glDoStartFrameFx, glEnable, glGenerateMipMaps, glIgnoreStyles, glLoadIdentity, glStencilFunc, glStencilMask, glStencilOp, glTexParameteri, glViewport, isReady, isRendered, isRendering, onRenderAcquired, render, render, render, render, render, renderdebug, renderflipped, renderline, renderline, renderPoly, renderPoly, renderPoly, renderRect, setCutawayTexture, setExtraWallShaderParams, setUseVertColorsArray, ShaderUpdate1f, ShaderUpdate1i, ShaderUpdate2f, ShaderUpdate3f, ShaderUpdate4f, StartShader
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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fbo
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time
public long time -
stateUI
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playerIndex
public int playerIndex -
playerCamera
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playerAmbient
public final float[] playerAmbient -
maxZoomLevel
public float maxZoomLevel -
minZoomLevel
public float minZoomLevel -
zoomLevel
public final float[] zoomLevel
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Constructor Details
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SpriteRenderState
public SpriteRenderState(int int1)
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Method Details
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onRendered
public void onRendered()- Overrides:
onRendered
in classGenericSpriteRenderState
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onReady
public void onReady()- Overrides:
onReady
in classGenericSpriteRenderState
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CheckSpriteSlots
public void CheckSpriteSlots()- Overrides:
CheckSpriteSlots
in classGenericSpriteRenderState
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clear
public void clear()- Overrides:
clear
in classGenericSpriteRenderState
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getActiveState
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prePopulating
public void prePopulating()
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