Package zombie.core.textures
Class TextureDraw
java.lang.Object
zombie.core.textures.TextureDraw
public final class TextureDraw
extends java.lang.Object
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Nested Class SummaryNested Classes Modifier and Type Class Description static classTextureDraw.GenericDrawerstatic classTextureDraw.Type
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Field SummaryFields Modifier and Type Field Description intaintbbooleanbSingleColintcintcol0intcol1intcol2intcol3intdTextureDraw.GenericDrawerdrawerfloatf1booleanflippedTexturetexTexturetex1inttex1_col0inttex1_col1inttex1_col2inttex1_col3floattex1_u0floattex1_u1floattex1_u2floattex1_u3floattex1_v0floattex1_v1floattex1_v2floattex1_v3TextureDraw.Typetypefloatu0floatu1floatu2floatu3byteuseAttribArrayfloatv0floatv1floatv2floatv3float[]varsfloatx0floatx1floatx2floatx3floaty0floaty1floaty2floaty3
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Constructor SummaryConstructors Constructor Description TextureDraw()
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Method SummaryModifier and Type Method Description static voidCreate(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12)static voidCreate(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float21, float float22, float float23, float float24, java.util.function.Consumer consumer)static TextureDrawCreate(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, java.util.function.Consumer consumer)static voidCreate(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, int int1, int int2, int int3, int int4)static TextureDrawCreate(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, int int1, int int2, int int3, int int4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, java.util.function.Consumer consumer)static TextureDrawCreate(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, int int1, int int2, int int3, int int4, java.util.function.Consumer consumer)static TextureDrawCreate(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, java.util.function.Consumer consumer)static TextureDrawCreate(TextureDraw textureDraw, Texture texture, SpriteRenderer.WallShaderTexRender wallShaderTexRender, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, java.util.function.Consumer consumer)static voiddoCoreIntParam(TextureDraw textureDraw, int int1, float float1)static voiddrawModel(TextureDraw textureDraw, ModelManager.ModelSlot modelSlot)static voiddrawParticles(TextureDraw textureDraw, int int1, int int2, int int3)static voiddrawPuddles(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3)static voiddrawSkyBox(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3)static voiddrawWater(TextureDraw textureDraw, Shader shader, int int1, int int2, boolean boolean1)intgetColor(int int1)static voidglAlphaFunc(TextureDraw textureDraw, int int1, float float1)static voidglBind(TextureDraw textureDraw, int int1)static voidglBlendEquation(TextureDraw textureDraw, int int1)static voidglBlendFunc(TextureDraw textureDraw, int int1, int int2)static voidglBlendFuncSeparate(TextureDraw textureDraw, int int1, int int2, int int3, int int4)static voidglBuffer(TextureDraw textureDraw, int int1, int int2)static voidglClear(TextureDraw textureDraw, int int1)static voidglClearColor(TextureDraw textureDraw, int int1, int int2, int int3, int int4)static voidglColorMask(TextureDraw textureDraw, int int1, int int2, int int3, int int4)static voidglDepthMask(TextureDraw textureDraw, boolean boolean1)static voidglDisable(TextureDraw textureDraw, int int1)static voidglDoEndFrame(TextureDraw textureDraw)static voidglDoEndFrameFx(TextureDraw textureDraw, int int1)static voidglDoStartFrame(TextureDraw textureDraw, int int1, int int2, float float1, int int3)static voidglDoStartFrame(TextureDraw textureDraw, int int1, int int2, float float1, int int3, boolean boolean1)static voidglDoStartFrameFx(TextureDraw textureDraw, int int1, int int2, int int3)static voidglEnable(TextureDraw textureDraw, int int1)static voidglGenerateMipMaps(TextureDraw textureDraw, int int1)static voidglIgnoreStyles(TextureDraw textureDraw, boolean boolean1)static voidglLoadIdentity(TextureDraw textureDraw)static voidglStencilFunc(TextureDraw textureDraw, int int1, int int2, int int3)static voidglStencilMask(TextureDraw textureDraw, int int1)static voidglStencilOp(TextureDraw textureDraw, int int1, int int2, int int3)static voidglTexParameteri(TextureDraw textureDraw, int int1, int int2, int int3)static voidglViewport(TextureDraw textureDraw, int int1, int int2, int int3, int int4)voidpostRender()voidreset()voidrun()static voidShaderUpdate1f(TextureDraw textureDraw, int int1, int int2, float float1)static voidShaderUpdate1i(TextureDraw textureDraw, int int1, int int2, int int3)static voidShaderUpdate2f(TextureDraw textureDraw, int int1, int int2, float float1, float float2)static voidShaderUpdate3f(TextureDraw textureDraw, int int1, int int2, float float1, float float2, float float3)static voidShaderUpdate4f(TextureDraw textureDraw, int int1, int int2, float float1, float float2, float float3, float float4)static voidStartShader(TextureDraw textureDraw, int int1)java.lang.StringtoString()Methods inherited from class java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
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Field Details- 
type
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apublic int a
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bpublic int b
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f1public float f1
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varspublic float[] vars
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cpublic int c
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dpublic int d
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col0public int col0
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col1public int col1
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col2public int col2
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col3public int col3
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x0public float x0
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x1public float x1
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x2public float x2
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x3public float x3
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y0public float y0
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y1public float y1
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y2public float y2
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y3public float y3
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u0public float u0
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u1public float u1
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u2public float u2
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u3public float u3
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v0public float v0
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v1public float v1
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v2public float v2
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v3public float v3
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tex
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tex1
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useAttribArraypublic byte useAttribArray
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tex1_u0public float tex1_u0
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tex1_u1public float tex1_u1
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tex1_u2public float tex1_u2
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tex1_u3public float tex1_u3
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tex1_v0public float tex1_v0
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tex1_v1public float tex1_v1
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tex1_v2public float tex1_v2
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tex1_v3public float tex1_v3
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tex1_col0public int tex1_col0
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tex1_col1public int tex1_col1
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tex1_col2public int tex1_col2
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tex1_col3public int tex1_col3
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bSingleColpublic boolean bSingleCol
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flippedpublic boolean flipped
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drawer
 
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Constructor Details- 
TextureDrawpublic TextureDraw()
 
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Method Details- 
glStencilFunc
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glBuffer
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glStencilOp
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glDisable
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glClear
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glClearColor
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glEnable
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glAlphaFunc
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glColorMask
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glStencilMask
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glBlendFunc
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glBlendFuncSeparatepublic static void glBlendFuncSeparate(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
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glBlendEquation
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glDoEndFrame
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glDoEndFrameFx
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glIgnoreStyles
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glDoStartFramepublic static void glDoStartFrame(TextureDraw textureDraw, int int1, int int2, float float1, int int3)
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glDoStartFramepublic static void glDoStartFrame(TextureDraw textureDraw, int int1, int int2, float float1, int int3, boolean boolean1)
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glDoStartFrameFx
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glTexParameteri
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drawModel
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drawSkyBoxpublic static void drawSkyBox(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3)
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drawWaterpublic static void drawWater(TextureDraw textureDraw, Shader shader, int int1, int int2, boolean boolean1)
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drawPuddlespublic static void drawPuddles(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3)
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drawParticles
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StartShader
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ShaderUpdate1i
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ShaderUpdate1f
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ShaderUpdate2fpublic static void ShaderUpdate2f(TextureDraw textureDraw, int int1, int int2, float float1, float float2)
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ShaderUpdate3fpublic static void ShaderUpdate3f(TextureDraw textureDraw, int int1, int int2, float float1, float float2, float float3)
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ShaderUpdate4fpublic static void ShaderUpdate4f(TextureDraw textureDraw, int int1, int int2, float float1, float float2, float float3, float float4)
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runpublic void run()
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glDepthMask
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doCoreIntParam
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toStringpublic java.lang.String toString()- Overrides:
- toStringin class- java.lang.Object
 
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Createpublic static TextureDraw Create(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, java.util.function.Consumer consumer)
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Createpublic static TextureDraw Create(TextureDraw textureDraw, Texture texture, SpriteRenderer.WallShaderTexRender wallShaderTexRender, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, java.util.function.Consumer consumer)
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Createpublic static TextureDraw Create(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, java.util.function.Consumer consumer)
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Createpublic static void Create(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float21, float float22, float float23, float float24, java.util.function.Consumer consumer)
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Createpublic static void Create(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12)
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Createpublic static void Create(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, int int1, int int2, int int3, int int4)
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Createpublic static TextureDraw Create(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, int int1, int int2, int int3, int int4, java.util.function.Consumer consumer)
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Createpublic static TextureDraw Create(TextureDraw textureDraw, Texture texture, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, int int1, int int2, int int3, int int4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, java.util.function.Consumer consumer)
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getColorpublic int getColor(int int1)
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resetpublic void reset()
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glLoadIdentity
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glGenerateMipMaps
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glBind
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glViewport
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postRenderpublic void postRender()
 
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