Package zombie.gameStates
Class DebugGlobalObjectState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.DebugGlobalObjectState
public final class DebugGlobalObjectState extends GameState
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Field Summary
Fields Modifier and Type Field Description static DebugGlobalObjectStateinstance -
Constructor Summary
Constructors Constructor Description DebugGlobalObjectState() -
Method Summary
Modifier and Type Method Description voidenter()voidexit()java.lang.ObjectfromLua0(java.lang.String string)java.lang.ObjectfromLua1(java.lang.String string, java.lang.Object object)java.lang.ObjectfromLua2(java.lang.String string, java.lang.Object object, java.lang.Object object2)voidreenter()voidrender()voidrenderScene()voidsetTable(KahluaTable kahluaTable)GameStateMachine.StateActionupdate()GameStateMachine.StateActionupdateScene()voidyield()Methods inherited from class zombie.gameStates.GameState
redirectStateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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instance
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Constructor Details
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DebugGlobalObjectState
public DebugGlobalObjectState()
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Method Details
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enter
public void enter() -
yield
public void yield() -
reenter
public void reenter() -
exit
public void exit() -
render
public void render() -
update
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renderScene
public void renderScene() -
setTable
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updateScene
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fromLua0
public java.lang.Object fromLua0(java.lang.String string) -
fromLua1
public java.lang.Object fromLua1(java.lang.String string, java.lang.Object object) -
fromLua2
public java.lang.Object fromLua2(java.lang.String string, java.lang.Object object, java.lang.Object object2)
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