Package zombie.gameStates
Class IngameState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.IngameState
public final class IngameState extends GameState
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Field Summary
Fields Modifier and Type Field Description static floatdrawhstatic floatdrawwstatic java.lang.LongGameIDstatic IngameStateinstancelongnumberTicksbooleanPausedfloatSaveDelaybooleanshowAnimationViewerbooleanshowAttachmentEditorbooleanshowChunkDebuggerbooleanshowGlobalObjectDebuggerjava.lang.StringshowVehicleEditorjava.lang.StringshowWorldMapEditorstatic intWaitMul -
Constructor Summary
Constructors Constructor Description IngameState() -
Method Summary
Modifier and Type Method Description static voidcopyDirectory(java.io.File file, java.io.File file2)static voidcopyWorld(java.lang.String string, java.lang.String string2)static voidcreateWorld(java.lang.String string)voiddebugFullyStreamedIn(int int1, int int2)voidenter()voidexit()static floatinvTranslatePointX(float float1, float float2, float float3, float float4)static floatinvTranslatePointY(float float1, float float2, float float3, float float4)GameStateredirectState()voidreenter()voidrender()static voidrenderDebugOverhead(IsoCell cell, int int1, int int2, int int3, int int4)static voidrenderDebugOverhead2(IsoCell cell, int int1, float float1, int int2, int int3, float float2, float float3, int int4, int int5)voidrenderframe(int int1)voidrenderframetext(int int1)voidrenderframeui()static voidrenderLine(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8)static voidrenderRect(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8)static floattranslatePointX(float float1, float float2, float float3, float float4)static floattranslatePointY(float float1, float float2, float float3, float float4)GameStateMachine.StateActionupdate()voidUpdateStuff()voidyield()Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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WaitMul
public static int WaitMul -
instance
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draww
public static float draww -
drawh
public static float drawh -
GameID
public static java.lang.Long GameID -
numberTicks
public long numberTicks -
Paused
public boolean Paused -
SaveDelay
public float SaveDelay -
showAnimationViewer
public boolean showAnimationViewer -
showAttachmentEditor
public boolean showAttachmentEditor -
showChunkDebugger
public boolean showChunkDebugger -
showGlobalObjectDebugger
public boolean showGlobalObjectDebugger -
showVehicleEditor
public java.lang.String showVehicleEditor -
showWorldMapEditor
public java.lang.String showWorldMapEditor
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Constructor Details
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IngameState
public IngameState()
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Method Details
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renderDebugOverhead
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translatePointX
public static float translatePointX(float float1, float float2, float float3, float float4) -
invTranslatePointX
public static float invTranslatePointX(float float1, float float2, float float3, float float4) -
invTranslatePointY
public static float invTranslatePointY(float float1, float float2, float float3, float float4) -
translatePointY
public static float translatePointY(float float1, float float2, float float3, float float4) -
renderRect
public static void renderRect(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) -
renderLine
public static void renderLine(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) -
renderDebugOverhead2
public static void renderDebugOverhead2(IsoCell cell, int int1, float float1, int int2, int int3, float float2, float float3, int int4, int int5) -
copyWorld
public static void copyWorld(java.lang.String string, java.lang.String string2) -
copyDirectory
public static void copyDirectory(java.io.File file, java.io.File file2) throws java.io.IOException- Throws:
java.io.IOException
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createWorld
public static void createWorld(java.lang.String string) -
debugFullyStreamedIn
public void debugFullyStreamedIn(int int1, int int2) -
UpdateStuff
public void UpdateStuff() -
enter
public void enter() -
exit
public void exit() -
yield
public void yield() -
redirectState
- Overrides:
redirectStatein classGameState
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reenter
public void reenter() -
renderframetext
public void renderframetext(int int1) -
renderframe
public void renderframe(int int1) -
renderframeui
public void renderframeui() -
render
public void render() -
update
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