Package zombie.iso.weather.fog
Class FogShader
java.lang.Object
zombie.iso.weather.fog.FogShader
public class FogShader
extends java.lang.Object
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Field Summary
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Constructor Summary
Constructors Constructor Description FogShader() -
Method Summary
Modifier and Type Method Description voidinitShader()protected voidreloadShader()voidsetCameraInfo(float float1, float float2, float float3, float float4)voidsetColorInfo(float float1, float float2, float float3, float float4)voidsetParamInfo(float float1, float float2, float float3, float float4)voidsetRectangleInfo(float float1, float float2, float float3, float float4)voidsetScalingInfo(float float1, float float2, float float3, float float4)voidsetScreenInfo(float float1, float float2, float float3, float float4)voidsetTextureInfo(float float1, float float2, float float3, float float4)voidsetWorldOffset(float float1, float float2, float float3, float float4)booleanStartShader()Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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instance
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Constructor Details
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FogShader
public FogShader()
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Method Details
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initShader
public void initShader() -
setScreenInfo
public void setScreenInfo(float float1, float float2, float float3, float float4) -
setTextureInfo
public void setTextureInfo(float float1, float float2, float float3, float float4) -
setRectangleInfo
public void setRectangleInfo(float float1, float float2, float float3, float float4) -
setScalingInfo
public void setScalingInfo(float float1, float float2, float float3, float float4) -
setColorInfo
public void setColorInfo(float float1, float float2, float float3, float float4) -
setWorldOffset
public void setWorldOffset(float float1, float float2, float float3, float float4) -
setParamInfo
public void setParamInfo(float float1, float float2, float float3, float float4) -
setCameraInfo
public void setCameraInfo(float float1, float float2, float float3, float float4) -
StartShader
public boolean StartShader() -
reloadShader
protected void reloadShader()
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