Package zombie.worldMap.symbols
Class WorldMapSymbols
java.lang.Object
zombie.worldMap.symbols.WorldMapSymbols
public class WorldMapSymbols
extends java.lang.Object
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
WorldMapSymbols.WorldMapSymbolType
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Field Summary
Fields Modifier and Type Field Description static float
COLLAPSED_RADIUS
float
MIN_VISIBLE_ZOOM
static int
SAVEFILE_VERSION
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Constructor Summary
Constructors Constructor Description WorldMapSymbols()
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Method Summary
Modifier and Type Method Description WorldMapTextSymbol
addText(java.lang.String string, boolean boolean1, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9)
WorldMapTextureSymbol
addTexture(java.lang.String string, float float1, float float2, float float3, float float4, float float5, float float6)
WorldMapTextureSymbol
addTexture(java.lang.String string, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9)
WorldMapTextSymbol
addTranslatedText(java.lang.String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6)
WorldMapTextSymbol
addUntranslatedText(java.lang.String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6)
void
clear()
float
getLayoutWorldScale()
boolean
getMiniMapSymbols()
WorldMapBaseSymbol
getSymbolByIndex(int int1)
int
getSymbolCount()
void
invalidateLayout()
void
load(java.nio.ByteBuffer byteBuffer, int int1)
void
removeSymbolByIndex(int int1)
void
render(UIWorldMap uIWorldMap)
void
save(java.nio.ByteBuffer byteBuffer)
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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SAVEFILE_VERSION
public static final int SAVEFILE_VERSION- See Also:
- Constant Field Values
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MIN_VISIBLE_ZOOM
public final float MIN_VISIBLE_ZOOM- See Also:
- Constant Field Values
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COLLAPSED_RADIUS
public static final float COLLAPSED_RADIUS- See Also:
- Constant Field Values
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Constructor Details
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WorldMapSymbols
public WorldMapSymbols()
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Method Details
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addTranslatedText
public WorldMapTextSymbol addTranslatedText(java.lang.String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6) -
addUntranslatedText
public WorldMapTextSymbol addUntranslatedText(java.lang.String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6) -
addText
public WorldMapTextSymbol addText(java.lang.String string, boolean boolean1, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) -
addTexture
public WorldMapTextureSymbol addTexture(java.lang.String string, float float1, float float2, float float3, float float4, float float5, float float6) -
addTexture
public WorldMapTextureSymbol addTexture(java.lang.String string, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) -
removeSymbolByIndex
public void removeSymbolByIndex(int int1) -
clear
public void clear() -
invalidateLayout
public void invalidateLayout() -
render
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getSymbolCount
public int getSymbolCount() -
getSymbolByIndex
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getMiniMapSymbols
public boolean getMiniMapSymbols() -
getLayoutWorldScale
public float getLayoutWorldScale() -
save
public void save(java.nio.ByteBuffer byteBuffer) throws java.io.IOException- Throws:
java.io.IOException
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load
public void load(java.nio.ByteBuffer byteBuffer, int int1) throws java.io.IOException- Throws:
java.io.IOException
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