Package zombie.ai
Class State
java.lang.Object
zombie.ai.State
- Direct Known Subclasses:
AttackNetworkState
,AttackState
,AttackVehicleState
,BumpedState
,BurntToDeath
,ClimbDownSheetRopeState
,ClimbOverFenceState
,ClimbOverWallState
,ClimbSheetRopeState
,ClimbThroughWindowState
,CloseWindowState
,CollideWithWallState
,CrawlingZombieTurnState
,FakeDeadAttackState
,FakeDeadZombieState
,FishingState
,FitnessState
,ForecastBeatenPlayerState
,IdleState
,LungeNetworkState
,LungeState
,OpenWindowState
,PathFindState
,PathFindState2
,PlayerActionsState
,PlayerAimState
,PlayerEmoteState
,PlayerExtState
,PlayerFallDownState
,PlayerFallingState
,PlayerGetUpState
,PlayerHitReactionPVPState
,PlayerHitReactionState
,PlayerKnockedDown
,PlayerOnGroundState
,PlayerSitOnGroundState
,PlayerStrafeState
,SmashWindowState
,StaggerBackState
,SwipeStatePlayer
,ThumpState
,WalkTowardNetworkState
,WalkTowardState
,ZombieEatBodyState
,ZombieFaceTargetState
,ZombieFallDownState
,ZombieFallingState
,ZombieGetDownState
,ZombieGetUpFromCrawlState
,ZombieGetUpState
,ZombieHitReactionState
,ZombieIdleState
,ZombieOnGroundState
,ZombieReanimateState
,ZombieSittingState
,ZombieTurnAlerted
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter gameCharacter, AnimEvent animEvent) void
enter
(IsoGameCharacter gameCharacter) void
execute
(IsoGameCharacter gameCharacter) void
exit
(IsoGameCharacter gameCharacter) void
getDeltaModifiers
(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers) getName()
boolean
isAttacking
(IsoGameCharacter gameCharacter) boolean
boolean
isIgnoreCollide
(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6) boolean
isMoving
(IsoGameCharacter gameCharacter)
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Constructor Details
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State
public State()
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Method Details
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enter
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execute
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exit
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animEvent
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isAttacking
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isMoving
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isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled() -
getDeltaModifiers
public void getDeltaModifiers(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers) -
isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6) -
getName
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getStatePermissions
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