Package zombie.ai
Class State
java.lang.Object
zombie.ai.State
- Direct Known Subclasses:
AttackNetworkState,AttackState,AttackVehicleState,BumpedState,BurntToDeath,ClimbDownSheetRopeState,ClimbOverFenceState,ClimbOverWallState,ClimbSheetRopeState,ClimbThroughWindowState,CloseWindowState,CollideWithWallState,CrawlingZombieTurnState,FakeDeadAttackState,FakeDeadZombieState,FishingState,FitnessState,ForecastBeatenPlayerState,IdleState,LungeNetworkState,LungeState,OpenWindowState,PathFindState,PathFindState2,PlayerActionsState,PlayerAimState,PlayerEmoteState,PlayerExtState,PlayerFallDownState,PlayerFallingState,PlayerGetUpState,PlayerHitReactionPVPState,PlayerHitReactionState,PlayerKnockedDown,PlayerOnGroundState,PlayerSitOnGroundState,PlayerStrafeState,SmashWindowState,StaggerBackState,SwipeStatePlayer,ThumpState,WalkTowardNetworkState,WalkTowardState,ZombieEatBodyState,ZombieFaceTargetState,ZombieFallDownState,ZombieFallingState,ZombieGetDownState,ZombieGetUpFromCrawlState,ZombieGetUpState,ZombieHitReactionState,ZombieIdleState,ZombieOnGroundState,ZombieReanimateState,ZombieSittingState,ZombieTurnAlerted
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter gameCharacter, AnimEvent animEvent) voidenter(IsoGameCharacter gameCharacter) voidexecute(IsoGameCharacter gameCharacter) voidexit(IsoGameCharacter gameCharacter) voidgetDeltaModifiers(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers) getName()booleanisAttacking(IsoGameCharacter gameCharacter) booleanbooleanisIgnoreCollide(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6) booleanisMoving(IsoGameCharacter gameCharacter)
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Constructor Details
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State
public State()
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Method Details
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enter
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execute
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exit
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animEvent
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isAttacking
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isMoving
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isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled() -
getDeltaModifiers
public void getDeltaModifiers(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers) -
isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6) -
getName
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getStatePermissions
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