Package zombie.ai.states
Class ClimbOverFenceState
java.lang.Object
zombie.ai.State
zombie.ai.states.ClimbOverFenceState
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter gameCharacter, AnimEvent animEvent) void
enter
(IsoGameCharacter gameCharacter) void
execute
(IsoGameCharacter gameCharacter) void
exit
(IsoGameCharacter gameCharacter) void
getDeltaModifiers
(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers) static ClimbOverFenceState
instance()
boolean
isIgnoreCollide
(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6) void
setParams
(IsoGameCharacter gameCharacter, IsoDirections directions) Methods inherited from class zombie.ai.State
getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isMoving
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Field Details
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TRIP_TREE
public static final int TRIP_TREE- See Also:
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TRIP_ZOMBIE
public static final int TRIP_ZOMBIE- See Also:
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COLLIDE_WITH_WALL
public static final int COLLIDE_WITH_WALL- See Also:
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TRIP_METAL_BARS
public static final int TRIP_METAL_BARS- See Also:
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TRIP_WINDOW
public static final int TRIP_WINDOW- See Also:
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Constructor Details
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ClimbOverFenceState
public ClimbOverFenceState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
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getDeltaModifiers
public void getDeltaModifiers(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers) - Overrides:
getDeltaModifiers
in classState
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6) - Overrides:
isIgnoreCollide
in classState
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setParams
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