Class LuaTimedAction
java.lang.Object
zombie.characters.CharacterTimedActions.BaseAction
zombie.characters.CharacterTimedActions.LuaTimedAction
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Field Summary
Fields inherited from class zombie.characters.CharacterTimedActions.BaseAction
animVariables, blockMovementEtc, bStarted, caloriesModifier, chr, CurrentTime, delta, forceComplete, ForceProgressBar, forceStop, LastTime, loopAction, MaxTime, overrideAnimation, overrideHandModels, PrevLastTime, SoundEffect, StopOnAim, StopOnRun, StopOnWalk, UseProgressBar
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Constructor Summary
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Method Summary
Methods inherited from class zombie.characters.CharacterTimedActions.BaseAction
finished, forceComplete, forceStop, getCurrentTime, getJobDelta, getPrimaryHandItem, getPrimaryHandMdl, getSecondaryHandItem, getSecondaryHandMdl, hasStalled, OnAnimEvent, PlayLoopedSoundTillComplete, reset, resetJobDelta, setActionAnim, setActionAnim, setAnimVariable, setAnimVariable, setBlockMovementEtc, setLoopedAction, setOverrideAnimation, setOverrideHandModels, setOverrideHandModels, setOverrideHandModelsObject, setOverrideHandModelsString, setOverrideHandModelsString, setUseProgressBar, stopTimedActionAnim, waitToStart
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Field Details
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statObj
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Constructor Details
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LuaTimedAction
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Method Details
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update
public void update()- Overrides:
update
in classBaseAction
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valid
public boolean valid()- Overrides:
valid
in classBaseAction
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start
public void start()- Overrides:
start
in classBaseAction
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stop
public void stop()- Overrides:
stop
in classBaseAction
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perform
public void perform()- Overrides:
perform
in classBaseAction
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