Class LuaTimedAction
java.lang.Object
zombie.characters.CharacterTimedActions.BaseAction
zombie.characters.CharacterTimedActions.LuaTimedAction
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Field Summary
FieldsFields inherited from class zombie.characters.CharacterTimedActions.BaseAction
animVariables, blockMovementEtc, bStarted, caloriesModifier, chr, CurrentTime, delta, forceComplete, ForceProgressBar, forceStop, LastTime, loopAction, MaxTime, overrideAnimation, overrideHandModels, PrevLastTime, SoundEffect, StopOnAim, StopOnRun, StopOnWalk, UseProgressBar -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class zombie.characters.CharacterTimedActions.BaseAction
finished, forceComplete, forceStop, getCurrentTime, getJobDelta, getPrimaryHandItem, getPrimaryHandMdl, getSecondaryHandItem, getSecondaryHandMdl, hasStalled, OnAnimEvent, PlayLoopedSoundTillComplete, reset, resetJobDelta, setActionAnim, setActionAnim, setAnimVariable, setAnimVariable, setBlockMovementEtc, setLoopedAction, setOverrideAnimation, setOverrideHandModels, setOverrideHandModels, setOverrideHandModelsObject, setOverrideHandModelsString, setOverrideHandModelsString, setUseProgressBar, stopTimedActionAnim, waitToStart
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Field Details
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statObj
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Constructor Details
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LuaTimedAction
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Method Details
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update
public void update()- Overrides:
updatein classBaseAction
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valid
public boolean valid()- Overrides:
validin classBaseAction
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start
public void start()- Overrides:
startin classBaseAction
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stop
public void stop()- Overrides:
stopin classBaseAction
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perform
public void perform()- Overrides:
performin classBaseAction
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