Class BaseAction
java.lang.Object
zombie.characters.CharacterTimedActions.BaseAction
- Direct Known Subclasses:
LuaTimedAction
,LuaTimedActionNew
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal ArrayList
boolean
boolean
float
float
float
boolean
boolean
boolean
float
boolean
int
boolean
boolean
float
long
boolean
boolean
boolean
boolean
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
finished()
void
void
float
float
boolean
void
OnAnimEvent
(AnimEvent animEvent) void
perform()
void
PlayLoopedSoundTillComplete
(String string, int int1, float float1) void
reset()
void
void
setActionAnim
(String string) void
setActionAnim
(CharacterActionAnims characterActionAnims) void
setAnimVariable
(String string, boolean boolean1) void
setAnimVariable
(String string, String string2) void
setBlockMovementEtc
(boolean boolean1) void
setLoopedAction
(boolean boolean1) void
setOverrideAnimation
(boolean boolean1) void
setOverrideHandModels
(InventoryItem inventoryItem, InventoryItem inventoryItem2) void
setOverrideHandModels
(InventoryItem inventoryItem, InventoryItem inventoryItem2, boolean boolean1) void
setOverrideHandModelsObject
(Object object, Object object2, boolean boolean1) void
setOverrideHandModelsString
(String string, String string2) void
setOverrideHandModelsString
(String string, String string2, boolean boolean1) void
setUseProgressBar
(boolean boolean1) void
start()
void
stop()
void
void
update()
boolean
valid()
void
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Field Details
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SoundEffect
public long SoundEffect -
CurrentTime
public float CurrentTime -
LastTime
public float LastTime -
MaxTime
public int MaxTime -
PrevLastTime
public float PrevLastTime -
UseProgressBar
public boolean UseProgressBar -
ForceProgressBar
public boolean ForceProgressBar -
chr
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StopOnWalk
public boolean StopOnWalk -
StopOnRun
public boolean StopOnRun -
StopOnAim
public boolean StopOnAim -
caloriesModifier
public float caloriesModifier -
delta
public float delta -
blockMovementEtc
public boolean blockMovementEtc -
overrideAnimation
public boolean overrideAnimation -
animVariables
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loopAction
public boolean loopAction -
bStarted
public boolean bStarted -
forceStop
public boolean forceStop -
forceComplete
public boolean forceComplete -
overrideHandModels
public boolean overrideHandModels
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Constructor Details
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BaseAction
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Method Details
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forceStop
public void forceStop() -
forceComplete
public void forceComplete() -
PlayLoopedSoundTillComplete
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hasStalled
public boolean hasStalled() -
getJobDelta
public float getJobDelta() -
resetJobDelta
public void resetJobDelta() -
waitToStart
public void waitToStart() -
update
public void update() -
start
public void start() -
reset
public void reset() -
getCurrentTime
public float getCurrentTime() -
stop
public void stop() -
valid
public boolean valid() -
finished
public boolean finished() -
perform
public void perform() -
setUseProgressBar
public void setUseProgressBar(boolean boolean1) -
setBlockMovementEtc
public void setBlockMovementEtc(boolean boolean1) -
setOverrideAnimation
public void setOverrideAnimation(boolean boolean1) -
stopTimedActionAnim
public void stopTimedActionAnim() -
setAnimVariable
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setAnimVariable
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getPrimaryHandMdl
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getSecondaryHandMdl
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getPrimaryHandItem
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getSecondaryHandItem
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setActionAnim
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setActionAnim
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setOverrideHandModels
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setOverrideHandModels
public void setOverrideHandModels(InventoryItem inventoryItem, InventoryItem inventoryItem2, boolean boolean1) -
setOverrideHandModelsString
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setOverrideHandModelsString
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setOverrideHandModelsObject
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OnAnimEvent
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setLoopedAction
public void setLoopedAction(boolean boolean1)
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