Class BaseAction
java.lang.Object
zombie.characters.CharacterTimedActions.BaseAction
- Direct Known Subclasses:
LuaTimedAction,LuaTimedActionNew
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal ArrayListbooleanbooleanfloatfloatfloatbooleanbooleanbooleanfloatbooleanintbooleanbooleanfloatlongbooleanbooleanbooleanboolean -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanfinished()voidvoidfloatfloatbooleanvoidOnAnimEvent(AnimEvent animEvent) voidperform()voidPlayLoopedSoundTillComplete(String string, int int1, float float1) voidreset()voidvoidsetActionAnim(String string) voidsetActionAnim(CharacterActionAnims characterActionAnims) voidsetAnimVariable(String string, boolean boolean1) voidsetAnimVariable(String string, String string2) voidsetBlockMovementEtc(boolean boolean1) voidsetLoopedAction(boolean boolean1) voidsetOverrideAnimation(boolean boolean1) voidsetOverrideHandModels(InventoryItem inventoryItem, InventoryItem inventoryItem2) voidsetOverrideHandModels(InventoryItem inventoryItem, InventoryItem inventoryItem2, boolean boolean1) voidsetOverrideHandModelsObject(Object object, Object object2, boolean boolean1) voidsetOverrideHandModelsString(String string, String string2) voidsetOverrideHandModelsString(String string, String string2, boolean boolean1) voidsetUseProgressBar(boolean boolean1) voidstart()voidstop()voidvoidupdate()booleanvalid()void
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Field Details
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SoundEffect
public long SoundEffect -
CurrentTime
public float CurrentTime -
LastTime
public float LastTime -
MaxTime
public int MaxTime -
PrevLastTime
public float PrevLastTime -
UseProgressBar
public boolean UseProgressBar -
ForceProgressBar
public boolean ForceProgressBar -
chr
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StopOnWalk
public boolean StopOnWalk -
StopOnRun
public boolean StopOnRun -
StopOnAim
public boolean StopOnAim -
caloriesModifier
public float caloriesModifier -
delta
public float delta -
blockMovementEtc
public boolean blockMovementEtc -
overrideAnimation
public boolean overrideAnimation -
animVariables
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loopAction
public boolean loopAction -
bStarted
public boolean bStarted -
forceStop
public boolean forceStop -
forceComplete
public boolean forceComplete -
overrideHandModels
public boolean overrideHandModels
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Constructor Details
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BaseAction
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Method Details
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forceStop
public void forceStop() -
forceComplete
public void forceComplete() -
PlayLoopedSoundTillComplete
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hasStalled
public boolean hasStalled() -
getJobDelta
public float getJobDelta() -
resetJobDelta
public void resetJobDelta() -
waitToStart
public void waitToStart() -
update
public void update() -
start
public void start() -
reset
public void reset() -
getCurrentTime
public float getCurrentTime() -
stop
public void stop() -
valid
public boolean valid() -
finished
public boolean finished() -
perform
public void perform() -
setUseProgressBar
public void setUseProgressBar(boolean boolean1) -
setBlockMovementEtc
public void setBlockMovementEtc(boolean boolean1) -
setOverrideAnimation
public void setOverrideAnimation(boolean boolean1) -
stopTimedActionAnim
public void stopTimedActionAnim() -
setAnimVariable
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setAnimVariable
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getPrimaryHandMdl
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getSecondaryHandMdl
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getPrimaryHandItem
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getSecondaryHandItem
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setActionAnim
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setActionAnim
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setOverrideHandModels
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setOverrideHandModels
public void setOverrideHandModels(InventoryItem inventoryItem, InventoryItem inventoryItem2, boolean boolean1) -
setOverrideHandModelsString
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setOverrideHandModelsString
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setOverrideHandModelsObject
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OnAnimEvent
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setLoopedAction
public void setLoopedAction(boolean boolean1)
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