Package zombie.core.physics
Class WorldSimulation
java.lang.Object
zombie.core.physics.WorldSimulation
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Field Summary
FieldsModifier and TypeFieldDescriptionbooleanstatic WorldSimulationstatic final booleanfloatfloatlong -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidactivateChunkMap(int int1) voidcreate()voiddeactivateChunkMap(int int1) voiddestroy()static TextureDraw.GenericDrawergetDrawer(int int1) voidscrollGroundDown(int int1) voidscrollGroundLeft(int int1) voidscrollGroundRight(int int1) voidscrollGroundUp(int int1) intsetOwnVehiclePhysics(int int1, float[] floatArray) voidupdate()
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Field Details
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instance
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LEVEL_ZERO_ONLY
public static final boolean LEVEL_ZERO_ONLY- See Also:
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physicsObjectMap
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created
public boolean created -
offsetX
public float offsetX -
offsetY
public float offsetY -
time
public long time
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Constructor Details
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WorldSimulation
public WorldSimulation()
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Method Details
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create
public void create() -
destroy
public void destroy() -
update
public void update() -
setOwnVehiclePhysics
public int setOwnVehiclePhysics(int int1, float[] floatArray) -
activateChunkMap
public void activateChunkMap(int int1) -
deactivateChunkMap
public void deactivateChunkMap(int int1) -
scrollGroundLeft
public void scrollGroundLeft(int int1) -
scrollGroundRight
public void scrollGroundRight(int int1) -
scrollGroundUp
public void scrollGroundUp(int int1) -
scrollGroundDown
public void scrollGroundDown(int int1) -
getDrawer
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