Class WorldSimulation

java.lang.Object
zombie.core.physics.WorldSimulation

public final class WorldSimulation extends Object
  • Field Details

    • instance

      public static WorldSimulation instance
    • LEVEL_ZERO_ONLY

      public static final boolean LEVEL_ZERO_ONLY
      See Also:
    • physicsObjectMap

      public HashMap physicsObjectMap
    • created

      public boolean created
    • offsetX

      public float offsetX
    • offsetY

      public float offsetY
    • time

      public long time
  • Constructor Details

    • WorldSimulation

      public WorldSimulation()
  • Method Details

    • create

      public void create()
    • destroy

      public void destroy()
    • update

      public void update()
    • setOwnVehiclePhysics

      public int setOwnVehiclePhysics(int int1, float[] floatArray)
    • activateChunkMap

      public void activateChunkMap(int int1)
    • deactivateChunkMap

      public void deactivateChunkMap(int int1)
    • scrollGroundLeft

      public void scrollGroundLeft(int int1)
    • scrollGroundRight

      public void scrollGroundRight(int int1)
    • scrollGroundUp

      public void scrollGroundUp(int int1)
    • scrollGroundDown

      public void scrollGroundDown(int int1)
    • getDrawer

      public static TextureDraw.GenericDrawer getDrawer(int int1)