Package zombie.core.skinnedmodel.model
Class VehicleModelInstance
java.lang.Object
zombie.core.skinnedmodel.model.ModelInstance
zombie.core.skinnedmodel.model.VehicleModelInstance
-
Nested Class Summary
Nested classes/interfaces inherited from class zombie.core.skinnedmodel.model.ModelInstance
ModelInstance.EffectLight, ModelInstance.FrameLightBlendStatus, ModelInstance.FrameLightInfo, ModelInstance.PlayerData
-
Field Summary
Modifier and TypeFieldDescriptionfinal Object
final float[]
final float[]
final float[]
final float[]
final Vector3f
float
float
final float[]
final float[]
final float[]
final float[]
final float[]
final float[]
float
final float[]
final float[]
Fields inherited from class zombie.core.skinnedmodel.model.ModelInstance
AnimPlayer, attachmentNameParent, attachmentNameSelf, bResetAfterRender, character, data, depthBias, hue, m_lock, m_modelScript, m_textureInitializer, maskVariableValue, matrixModel, model, MODEL_LIGHT_MULT_OUTSIDE, MODEL_LIGHT_MULT_ROOM, object, parent, parentBone, parentBoneName, playerData, renderRefCount, scale, softwareMesh, sub, tex, tintB, tintG, tintR
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionvoid
reset()
void
setLights
(IsoLightSource[] lightSourceArray) void
Methods inherited from class zombie.core.skinnedmodel.model.ModelInstance
applyModelScriptScale, clearOwner, destroySmartTextures, dismember, getAttachment, getAttachmentById, getAttachmentMatrix, getAttachmentMatrix, getAttachmentMatrixById, getItemVisual, getOwner, getTextureInitializer, hasTextureCreator, init, isRendering, LoadTexture, SetForceDir, setInstanceSkip, setItemVisual, setOwner, setTextureInitializer, Update, UpdateDir, updateLights
-
Field Details
-
textureRust
-
textureMask
-
textureLights
-
textureDamage1Overlay
-
textureDamage1Shell
-
textureDamage2Overlay
-
textureDamage2Shell
-
textureUninstall1
public final float[] textureUninstall1 -
textureUninstall2
public final float[] textureUninstall2 -
textureLightsEnables1
public final float[] textureLightsEnables1 -
textureLightsEnables2
public final float[] textureLightsEnables2 -
textureDamage1Enables1
public final float[] textureDamage1Enables1 -
textureDamage1Enables2
public final float[] textureDamage1Enables2 -
textureDamage2Enables1
public final float[] textureDamage2Enables1 -
textureDamage2Enables2
public final float[] textureDamage2Enables2 -
matrixBlood1Enables1
public final float[] matrixBlood1Enables1 -
matrixBlood1Enables2
public final float[] matrixBlood1Enables2 -
matrixBlood2Enables1
public final float[] matrixBlood2Enables1 -
matrixBlood2Enables2
public final float[] matrixBlood2Enables2 -
textureRustA
public float textureRustA -
refWindows
public float refWindows -
refBody
public float refBody -
painColor
-
m_lightsLock
-
-
Constructor Details
-
VehicleModelInstance
public VehicleModelInstance()
-
-
Method Details
-
reset
public void reset()- Overrides:
reset
in classModelInstance
-
setLights
-
getLights
-
UpdateLights
public void UpdateLights()
-