Package zombie.core.skinnedmodel.model
Class ModelInstance
java.lang.Object
zombie.core.skinnedmodel.model.ModelInstance
- Direct Known Subclasses:
VehicleModelInstance,VehicleSubModelInstance
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classstatic enumstatic final classstatic final class -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidapplyModelScriptScale(String string) voidclearOwner(Object object) voidvoiddismember(int int1) getAttachment(int int1) getAttachmentById(String string) getAttachmentMatrix(int int1, Matrix4f matrix4f) getAttachmentMatrix(ModelAttachment modelAttachment, Matrix4f matrix4f) getAttachmentMatrixById(String string, Matrix4f matrix4f) getOwner()booleaninit(Model model, IsoGameCharacter gameCharacter, AnimationPlayer animationPlayer) booleanvoidLoadTexture(String string) voidreset()voidSetForceDir(Vector2 vector2) voidsetInstanceSkip(int int1) voidsetItemVisual(ItemVisual itemVisual) voidvoidsetTextureInitializer(ModelInstanceTextureInitializer modelInstanceTextureInitializer) voidUpdate()voidvoid
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Field Details
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MODEL_LIGHT_MULT_OUTSIDE
public static float MODEL_LIGHT_MULT_OUTSIDE -
MODEL_LIGHT_MULT_ROOM
public static float MODEL_LIGHT_MULT_ROOM -
model
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AnimPlayer
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data
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tex
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m_textureInitializer
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character
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object
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tintR
public float tintR -
tintG
public float tintG -
tintB
public float tintB -
parent
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parentBone
public int parentBone -
parentBoneName
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hue
public float hue -
depthBias
public float depthBias -
matrixModel
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softwareMesh
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sub
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bResetAfterRender
public boolean bResetAfterRender -
renderRefCount
public int renderRefCount -
m_lock
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m_modelScript
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attachmentNameSelf
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attachmentNameParent
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scale
public float scale -
maskVariableValue
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playerData
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Constructor Details
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ModelInstance
public ModelInstance()
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Method Details
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init
public ModelInstance init(Model model, IsoGameCharacter gameCharacter, AnimationPlayer animationPlayer) -
isRendering
public boolean isRendering() -
reset
public void reset() -
LoadTexture
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dismember
public void dismember(int int1) -
UpdateDir
public void UpdateDir() -
Update
public void Update() -
SetForceDir
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setInstanceSkip
public void setInstanceSkip(int int1) -
destroySmartTextures
public void destroySmartTextures() -
updateLights
public void updateLights() -
getItemVisual
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setItemVisual
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applyModelScriptScale
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getAttachment
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getAttachmentById
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getAttachmentMatrix
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getAttachmentMatrix
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getAttachmentMatrixById
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setOwner
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clearOwner
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getOwner
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setTextureInitializer
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getTextureInitializer
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hasTextureCreator
public boolean hasTextureCreator()
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