Package zombie.core.skinnedmodel.shader
Class Shader
java.lang.Object
zombie.core.skinnedmodel.shader.Shader
-
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidEnd()intgetID()booleanisStatic()booleanvoidsetAlpha(float float1) voidsetAmbient(float float1) voidsetAmbient(float float1, float float2, float float3) voidsetDepthBias(float float1) voidsetHueShift(float float1) voidsetLight(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, IsoMovingObject movingObject) voidsetLight(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, ModelInstance modelInstance) voidsetLightingAmount(float float1) voidsetMatrix(int int1, float[] floatArray) voidvoidsetMatrixBlood1(float[] floatArray, float[] floatArray2) voidsetMatrixBlood2(float[] floatArray, float[] floatArray2) voidsetMatrixPalette(FloatBuffer floatBuffer) voidsetMatrixPalette(FloatBuffer floatBuffer, boolean boolean1) voidsetMatrixPalette(Matrix4f[] matrix4fArray) voidsetMatrixPalette(org.lwjgl.util.vector.Matrix4f[] matrix4fArray) voidsetReflectionParam(float float1, float float2, float float3) voidsetShaderAlpha(float float1) voidsetTexture(Texture texture, String string, int int1) voidsetTextureDamage1Enables1(float[] floatArray) voidsetTextureDamage1Enables2(float[] floatArray) voidsetTextureDamage2Enables1(float[] floatArray) voidsetTextureDamage2Enables2(float[] floatArray) voidsetTextureLightsEnables1(float[] floatArray) voidsetTextureLightsEnables2(float[] floatArray) voidsetTexturePainColor(float float1, float float2, float float3, float float4) voidsetTexturePainColor(Vector3f vector3f, float float1) voidsetTexturePainColor(Vector4f vector4f) voidsetTextureRustA(float float1) voidsetTextureUninstall1(float[] floatArray) voidsetTextureUninstall2(float[] floatArray) voidsetTint(float float1, float float2, float float3) voidsetTransformMatrix(Matrix4f matrix4f, boolean boolean1) voidsetTransformMatrix(org.lwjgl.util.vector.Matrix4f matrix4f, boolean boolean1) voidStart()voidstartCharacter(ModelSlotRenderData modelSlotRenderData, ModelInstanceRenderData modelInstanceRenderData) voidupdateAlpha(IsoGameCharacter gameCharacter, int int1) void
-
Field Details
-
BoneIndicesAttrib
public int BoneIndicesAttrib -
BoneWeightsAttrib
public int BoneWeightsAttrib
-
-
Constructor Details
-
Shader
-
-
Method Details
-
isStatic
public boolean isStatic() -
getShaderProgram
-
setTexture
-
getID
public int getID() -
Start
public void Start() -
End
public void End() -
startCharacter
public void startCharacter(ModelSlotRenderData modelSlotRenderData, ModelInstanceRenderData modelInstanceRenderData) -
updateAlpha
-
setAlpha
public void setAlpha(float float1) -
updateParams
public void updateParams() -
setMatrixPalette
public void setMatrixPalette(org.lwjgl.util.vector.Matrix4f[] matrix4fArray) -
setMatrixPalette
-
setMatrixPalette
-
setMatrixPalette
-
setTint
public void setTint(float float1, float float2, float float3) -
setTextureRustA
public void setTextureRustA(float float1) -
setTexturePainColor
public void setTexturePainColor(float float1, float float2, float float3, float float4) -
setTexturePainColor
-
setTexturePainColor
-
setReflectionParam
public void setReflectionParam(float float1, float float2, float float3) -
setTextureUninstall1
public void setTextureUninstall1(float[] floatArray) -
setTextureUninstall2
public void setTextureUninstall2(float[] floatArray) -
setTextureLightsEnables1
public void setTextureLightsEnables1(float[] floatArray) -
setTextureLightsEnables2
public void setTextureLightsEnables2(float[] floatArray) -
setTextureDamage1Enables1
public void setTextureDamage1Enables1(float[] floatArray) -
setTextureDamage1Enables2
public void setTextureDamage1Enables2(float[] floatArray) -
setTextureDamage2Enables1
public void setTextureDamage2Enables1(float[] floatArray) -
setTextureDamage2Enables2
public void setTextureDamage2Enables2(float[] floatArray) -
setMatrixBlood1
public void setMatrixBlood1(float[] floatArray, float[] floatArray2) -
setMatrixBlood2
public void setMatrixBlood2(float[] floatArray, float[] floatArray2) -
setShaderAlpha
public void setShaderAlpha(float float1) -
setLight
public void setLight(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, ModelInstance modelInstance) -
setLight
public void setLight(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, IsoMovingObject movingObject) -
setHueShift
public void setHueShift(float float1) -
setLightingAmount
public void setLightingAmount(float float1) -
setDepthBias
public void setDepthBias(float float1) -
setAmbient
public void setAmbient(float float1) -
setAmbient
public void setAmbient(float float1, float float2, float float3) -
setTransformMatrix
public void setTransformMatrix(org.lwjgl.util.vector.Matrix4f matrix4f, boolean boolean1) -
setTransformMatrix
-
setMatrix
-
setMatrix
public void setMatrix(int int1, float[] floatArray) -
isVehicleShader
public boolean isVehicleShader()
-