Package zombie.core.sprite
Class SpriteRenderStateUI
java.lang.Object
zombie.core.sprite.GenericSpriteRenderState
zombie.core.sprite.SpriteRenderStateUI
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Field Summary
Fields inherited from class zombie.core.sprite.GenericSpriteRenderState
bCursorVisible, bRendered, defaultStyle, fbo, index, numSprites, postRender, sprite, style, UVCA_CIRCLE, UVCA_NOCIRCLE, UVCA_NONE
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Constructor Summary
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Method Summary
Methods inherited from class zombie.core.sprite.GenericSpriteRenderState
CheckSpriteSlots, clearCutawayTexture, clearSprites, clearUseVertColorsArray, doCoreIntParam, drawGeneric, drawModel, drawParticles, drawPuddles, drawSkyBox, drawWater, EndShader, glAlphaFunc, glBind, glBlendEquation, glBlendFunc, glBlendFuncSeparate, glBuffer, glClear, glClearColor, glColorMask, glDepthMask, glDisable, glDoEndFrame, glDoEndFrameFx, glDoStartFrame, glDoStartFrame, glDoStartFrameFx, glEnable, glGenerateMipMaps, glIgnoreStyles, glLoadIdentity, glStencilFunc, glStencilMask, glStencilOp, glTexParameteri, glViewport, isReady, isRendered, isRendering, onReady, onRenderAcquired, onRendered, render, render, render, render, render, renderdebug, renderflipped, renderline, renderline, renderPoly, renderPoly, renderPoly, renderRect, setCutawayTexture, setExtraWallShaderParams, setUseVertColorsArray, ShaderUpdate1f, ShaderUpdate1i, ShaderUpdate2f, ShaderUpdate3f, ShaderUpdate4f, StartShader
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Field Details
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bActive
public boolean bActive
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Constructor Details
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SpriteRenderStateUI
public SpriteRenderStateUI(int int1)
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Method Details
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clear
public void clear()- Overrides:
clear
in classGenericSpriteRenderState
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