Package zombie.gameStates
Class IngameState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.IngameState
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic floatstatic floatstatic Longstatic IngameStatelongbooleanfloatbooleanbooleanbooleanbooleanstatic int -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidcopyDirectory(File file, File file2) static voidstatic voidcreateWorld(String string) voiddebugFullyStreamedIn(int int1, int int2) voidenter()voidexit()static floatinvTranslatePointX(float float1, float float2, float float3, float float4) static floatinvTranslatePointY(float float1, float float2, float float3, float float4) voidreenter()voidrender()static voidrenderDebugOverhead(IsoCell cell, int int1, int int2, int int3, int int4) static voidrenderDebugOverhead2(IsoCell cell, int int1, float float1, int int2, int int3, float float2, float float3, int int4, int int5) voidrenderframe(int int1) voidrenderframetext(int int1) voidstatic voidrenderLine(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) static voidrenderRect(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) static floattranslatePointX(float float1, float float2, float float3, float float4) static floattranslatePointY(float float1, float float2, float float3, float float4) update()voidvoidyield()
-
Field Details
-
WaitMul
public static int WaitMul -
instance
-
draww
public static float draww -
drawh
public static float drawh -
GameID
-
numberTicks
public long numberTicks -
Paused
public boolean Paused -
SaveDelay
public float SaveDelay -
showAnimationViewer
public boolean showAnimationViewer -
showAttachmentEditor
public boolean showAttachmentEditor -
showChunkDebugger
public boolean showChunkDebugger -
showGlobalObjectDebugger
public boolean showGlobalObjectDebugger -
showVehicleEditor
-
showWorldMapEditor
-
-
Constructor Details
-
IngameState
public IngameState()
-
-
Method Details
-
renderDebugOverhead
-
translatePointX
public static float translatePointX(float float1, float float2, float float3, float float4) -
invTranslatePointX
public static float invTranslatePointX(float float1, float float2, float float3, float float4) -
invTranslatePointY
public static float invTranslatePointY(float float1, float float2, float float3, float float4) -
translatePointY
public static float translatePointY(float float1, float float2, float float3, float float4) -
renderRect
public static void renderRect(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) -
renderLine
public static void renderLine(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) -
renderDebugOverhead2
public static void renderDebugOverhead2(IsoCell cell, int int1, float float1, int int2, int int3, float float2, float float3, int int4, int int5) -
copyWorld
-
copyDirectory
- Throws:
IOException
-
createWorld
-
debugFullyStreamedIn
public void debugFullyStreamedIn(int int1, int int2) -
UpdateStuff
public void UpdateStuff() -
enter
public void enter() -
exit
public void exit() -
yield
public void yield() -
redirectState
- Overrides:
redirectStatein classGameState
-
reenter
public void reenter() -
renderframetext
public void renderframetext(int int1) -
renderframe
public void renderframe(int int1) -
renderframeui
public void renderframeui() -
render
public void render() -
update
-