Package zombie.gameStates
Class IngameState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.IngameState
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Field Summary
Modifier and TypeFieldDescriptionstatic float
static float
static Long
static IngameState
long
boolean
float
boolean
boolean
boolean
boolean
static int
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic void
copyDirectory
(File file, File file2) static void
static void
createWorld
(String string) void
debugFullyStreamedIn
(int int1, int int2) void
enter()
void
exit()
static float
invTranslatePointX
(float float1, float float2, float float3, float float4) static float
invTranslatePointY
(float float1, float float2, float float3, float float4) void
reenter()
void
render()
static void
renderDebugOverhead
(IsoCell cell, int int1, int int2, int int3, int int4) static void
renderDebugOverhead2
(IsoCell cell, int int1, float float1, int int2, int int3, float float2, float float3, int int4, int int5) void
renderframe
(int int1) void
renderframetext
(int int1) void
static void
renderLine
(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) static void
renderRect
(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) static float
translatePointX
(float float1, float float2, float float3, float float4) static float
translatePointY
(float float1, float float2, float float3, float float4) update()
void
void
yield()
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Field Details
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WaitMul
public static int WaitMul -
instance
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draww
public static float draww -
drawh
public static float drawh -
GameID
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numberTicks
public long numberTicks -
Paused
public boolean Paused -
SaveDelay
public float SaveDelay -
showAnimationViewer
public boolean showAnimationViewer -
showAttachmentEditor
public boolean showAttachmentEditor -
showChunkDebugger
public boolean showChunkDebugger -
showGlobalObjectDebugger
public boolean showGlobalObjectDebugger -
showVehicleEditor
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showWorldMapEditor
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Constructor Details
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IngameState
public IngameState()
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Method Details
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renderDebugOverhead
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translatePointX
public static float translatePointX(float float1, float float2, float float3, float float4) -
invTranslatePointX
public static float invTranslatePointX(float float1, float float2, float float3, float float4) -
invTranslatePointY
public static float invTranslatePointY(float float1, float float2, float float3, float float4) -
translatePointY
public static float translatePointY(float float1, float float2, float float3, float float4) -
renderRect
public static void renderRect(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) -
renderLine
public static void renderLine(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) -
renderDebugOverhead2
public static void renderDebugOverhead2(IsoCell cell, int int1, float float1, int int2, int int3, float float2, float float3, int int4, int int5) -
copyWorld
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copyDirectory
- Throws:
IOException
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createWorld
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debugFullyStreamedIn
public void debugFullyStreamedIn(int int1, int int2) -
UpdateStuff
public void UpdateStuff() -
enter
public void enter() -
exit
public void exit() -
yield
public void yield() -
redirectState
- Overrides:
redirectState
in classGameState
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reenter
public void reenter() -
renderframetext
public void renderframetext(int int1) -
renderframe
public void renderframe(int int1) -
renderframeui
public void renderframeui() -
render
public void render() -
update
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