Package zombie.gameStates
Class MainScreenState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.MainScreenState
-
Nested Class Summary
Modifier and TypeClassDescriptionclass
static class
-
Field Summary
Modifier and TypeFieldDescriptionfloat
float
static Audio
final ArrayList
static MainScreenState
float
float
float
float
boolean
float
boolean
float
static float
static String
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionstatic ByteBuffer
convertToByteBuffer
(BufferedImage bufferedImage) static void
DrawTexture
(Texture texture, int int1, int int2, int int3, int int4, float float1) static void
DrawTexture
(Texture texture, int int1, int int2, int int3, int int4, Color color) void
enter()
void
exit()
static MainScreenState
static org.lwjgl.glfw.GLFWImage.Buffer
static void
void
render()
void
void
setConnectToServerState
(ConnectToServerState connectToServerState) boolean
update()
-
Field Details
-
Version
-
ambient
-
totalScale
public static float totalScale -
alpha
public float alpha -
alphaStep
public float alphaStep -
Elements
-
targetAlpha
public float targetAlpha -
instance
-
showLogo
public boolean showLogo -
lightningTimelineMarker
public boolean lightningTimelineMarker -
m_worldMap
-
lightningDelta
public float lightningDelta -
lightningTargetDelta
public float lightningTargetDelta -
lightningFullTimer
public float lightningFullTimer -
lightningCount
public float lightningCount -
lightOffCount
public float lightOffCount
-
-
Constructor Details
-
MainScreenState
public MainScreenState()
-
-
Method Details
-
main
-
DrawTexture
public static void DrawTexture(Texture texture, int int1, int int2, int int3, int int4, float float1) -
DrawTexture
-
enter
public void enter() -
getInstance
-
ShouldShowLogo
public boolean ShouldShowLogo() -
exit
public void exit() -
render
public void render() -
renderBackground
public void renderBackground() -
update
-
setConnectToServerState
-
redirectState
- Overrides:
redirectState
in classGameState
-
loadIcons
public static org.lwjgl.glfw.GLFWImage.Buffer loadIcons() -
convertToByteBuffer
-