Package zombie.iso.weather.fx
Class IsoWeatherFX
java.lang.Object
zombie.iso.weather.fx.IsoWeatherFX
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected SteppedUpdateFloatprotected static booleanprotected SteppedUpdateFloatprotected SteppedUpdateFloatprotected static IsoWeatherFXprotected booleanprotected SteppedUpdateFloatprotected SteppedUpdateFloatprotected SteppedUpdateFloatprotected booleanprotected floatprotected floatprotected SteppedUpdateFloatprotected SteppedUpdateFloatprotected SteppedUpdateFloatprotected SteppedUpdateFloatprotected floatprotected floatstatic float -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic floatclamp(float float1, float float2, float float3) static floatclerp(float float1, float float2, float float3) floatfloatfloatbooleanfloatfloatfloatfloatbooleanbooleanbooleanvoidinit()booleanstatic floatlerp(float float1, float float2, float float3) voidrender()voidvoidvoidrenderLayered(boolean boolean1, boolean boolean2, boolean boolean3) voidvoidsetCloudIntensity(float float1) voidsetDebugBounds(boolean boolean1) voidsetFogIntensity(float float1) voidsetPrecipitationIntensity(float float1) voidsetPrecipitationIsSnow(boolean boolean1) voidsetWindAngleIntensity(float float1) voidsetWindIntensity(float float1) voidsetWindPrecipIntensity(float float1) voidupdate()
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Field Details
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DEBUG_BOUNDS
protected static boolean DEBUG_BOUNDS -
ZoomMod
public static float ZoomMod -
playerIndoors
protected boolean playerIndoors -
windPrecipIntensity
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windIntensity
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windAngleIntensity
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precipitationIntensity
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precipitationIntensitySnow
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precipitationIntensityRain
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cloudIntensity
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fogIntensity
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windAngleMod
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precipitationIsSnow
protected boolean precipitationIsSnow -
windSpeed
protected float windSpeed -
windSpeedFog
protected float windSpeedFog -
windAngle
protected float windAngle -
windAngleClouds
protected float windAngleClouds -
indoorsAlphaMod
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instance
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Constructor Details
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IsoWeatherFX
public IsoWeatherFX()
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Method Details
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init
public void init() -
update
public void update() -
setDebugBounds
public void setDebugBounds(boolean boolean1) -
isDebugBounds
public boolean isDebugBounds() -
setWindAngleIntensity
public void setWindAngleIntensity(float float1) -
getWindAngleIntensity
public float getWindAngleIntensity() -
getRenderWindAngleRain
public float getRenderWindAngleRain() -
setWindPrecipIntensity
public void setWindPrecipIntensity(float float1) -
getWindPrecipIntensity
public float getWindPrecipIntensity() -
setWindIntensity
public void setWindIntensity(float float1) -
getWindIntensity
public float getWindIntensity() -
setFogIntensity
public void setFogIntensity(float float1) -
getFogIntensity
public float getFogIntensity() -
setCloudIntensity
public void setCloudIntensity(float float1) -
getCloudIntensity
public float getCloudIntensity() -
setPrecipitationIntensity
public void setPrecipitationIntensity(float float1) -
getPrecipitationIntensity
public float getPrecipitationIntensity() -
setPrecipitationIsSnow
public void setPrecipitationIsSnow(boolean boolean1) -
getPrecipitationIsSnow
public boolean getPrecipitationIsSnow() -
hasCloudsToRender
public boolean hasCloudsToRender() -
hasPrecipitationToRender
public boolean hasPrecipitationToRender() -
hasFogToRender
public boolean hasFogToRender() -
render
public void render() -
renderLayered
public void renderLayered(boolean boolean1, boolean boolean2, boolean boolean3) -
renderClouds
public void renderClouds() -
renderFog
public void renderFog() -
renderPrecipitation
public void renderPrecipitation() -
clamp
public static float clamp(float float1, float float2, float float3) -
lerp
public static float lerp(float float1, float float2, float float3) -
clerp
public static float clerp(float float1, float float2, float float3)
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