Package zombie.vehicles
Class UI3DScene
java.lang.Object
zombie.ui.UIElement
zombie.vehicles.UI3DScene
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final class
static final class
static final class
static final class
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Field Summary
Fields inherited from class zombie.ui.UIElement
alwaysBack, anchorBottom, anchorLeft, anchorRight, anchorTop, bScrollChildren, bScrollWithParent, capture, clickedValue, Controls, defaultDraw, followGameWorld, height, IgnoreLossControl, Parent, playerContext, table, visible, width, x, y
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfromLua6
(String string, Object object, Object object2, Object object3, Object object4, Object object5, Object object6) fromLua9
(String string, Object object, Object object2, Object object3, Object object4, Object object5, Object object6, Object object7, Object object8, Object object9) static int
intersect_ray_plane
(UI3DScene.Plane plane, UI3DScene.Ray ray, Vector3f vector3f) void
render()
float
sceneToUIX
(float float1, float float2, float float3) float
sceneToUIY
(float float1, float float2, float float3) float
uiToSceneX
(float float1, float float2) float
uiToSceneY
(float float1, float float2) Methods inherited from class zombie.ui.UIElement
AddChild, backMost, bringToTop, BringToTop, ButtonClicked, clampToParentX, clampToParentY, ClearChildren, clearMaxDrawHeight, clearStencilRect, DrawSubTextureRGBA, DrawText, DrawText, DrawText, DrawText, DrawTextCentre, DrawTextCentre, DrawTextRight, DrawTextRight, DrawTextUntrimmed, DrawTexture, DrawTexture, DrawTexture_FlippedX, DrawTexture_FlippedXIgnoreOffset, DrawTextureAngle, DrawTextureAngle, DrawTextureCol, DrawTextureColor, DrawTextureIgnoreOffset, DrawTextureScaled, DrawTextureScaledAspect, DrawTextureScaledAspect2, DrawTextureScaledCol, DrawTextureScaledCol, DrawTextureScaledColor, DrawTextureScaledUniform, DrawTextureTiled, DrawTextureTiledX, DrawTextureTiledY, DrawUVSliceTexture, getAbsoluteX, getAbsoluteY, getClickedValue, getControls, getHeight, getMaxDrawHeight, getParent, getPlayerContext, getRenderThisPlayerOnly, getScrollChildren, getScrollHeight, getScrollWithParent, getTable, getUIName, getWidth, getX, getXScroll, getXScrolled, getY, getYScroll, getYScrolled, ignoreHeightChange, ignoreWidthChange, isAnchorBottom, isAnchorLeft, isAnchorRight, isAnchorTop, isCapture, isConsumeMouseEvents, isDefaultDraw, isEnabled, isFollowGameWorld, isForceCursorVisible, isIgnoreLossControl, isKeyConsumed, isMouseOver, isPointOver, isVisible, isWantKeyEvents, onKeyPress, onKeyRelease, onKeyRepeat, onMouseDown, onMouseMove, onMouseMoveOutside, onMouseUp, onMouseUpOutside, onMouseWheel, onresize, onResize, onRightMouseDown, onRightMouseUp, RemoveChild, RemoveControl, repaintStencilRect, resumeStencil, setAlwaysOnTop, setAnchorBottom, setAnchorLeft, setAnchorRight, setAnchorTop, setCapture, setClickedValue, setConsumeMouseEvents, setControls, setDefaultDraw, setEnabled, setFollowGameWorld, setForceCursorVisible, setHeight, setHeightOnly, setHeightSilent, setIgnoreLossControl, setMaxDrawHeight, setParent, setPlayerContext, setRenderClippedChildren, setRenderThisPlayerOnly, setScrollChildren, setScrollHeight, setScrollWithParent, setStencilRect, setTable, setUIName, setVisible, setWantKeyEvents, setWidth, setWidthOnly, setWidthSilent, setX, setXScroll, setY, setYScroll, suspendStencil, tryGetTableValue, update
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Constructor Details
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UI3DScene
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Method Details
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render
public void render() -
fromLua0
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fromLua1
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fromLua2
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fromLua3
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fromLua4
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fromLua6
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fromLua9
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uiToSceneX
public float uiToSceneX(float float1, float float2) -
uiToSceneY
public float uiToSceneY(float float1, float float2) -
uiToScene
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uiToScene
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sceneToUIX
public float sceneToUIX(float float1, float float2, float float3) -
sceneToUIY
public float sceneToUIY(float float1, float float2, float float3) -
intersect_ray_plane
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