Package zombie.vehicles
Class VehicleManager
java.lang.Object
zombie.vehicles.VehicleManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classstatic final class -
Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoidclientPacket(ByteBuffer byteBuffer) voidshortgetTowedVehicleID(short short1) getVehicleByID(short short1) voidregisterVehicle(BaseVehicle baseVehicle) voidremoveFromWorld(BaseVehicle baseVehicle) voidsendAddImpulse(BaseVehicle baseVehicle, Vector3f vector3f, Vector3f vector3f2) voidsendCollide(BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, boolean boolean1) voidsendDetachTowing(UdpConnection udpConnection, BaseVehicle baseVehicle, BaseVehicle baseVehicle2) voidsendDetachTowing(BaseVehicle baseVehicle, BaseVehicle baseVehicle2) voidsendEnter(UdpConnection udpConnection, BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1) voidsendEnter(BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1) voidsendExit(UdpConnection udpConnection, BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1) voidsendExit(BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1) voidsendPassengerPosition(BaseVehicle baseVehicle, int int1, String string) voidsendPassengerPosition(BaseVehicle baseVehicle, int int1, String string, UdpConnection udpConnection) voidsendPhysic(BaseVehicle baseVehicle) voidsendRequestGetFull(short short1, PacketTypes.PacketType packetType) voidsendRequestGetFull(List list) voidsendRequestGetPosition(short short1, PacketTypes.PacketType packetType) static voidsendSound(BaseVehicle baseVehicle, byte byte1) static voidsendSoundFromServer(BaseVehicle baseVehicle, byte byte1) voidsendSwitchSeat(UdpConnection udpConnection, BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1, int int2) voidsendSwitchSeat(BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1, int int2) voidsendTowing(UdpConnection udpConnection, BaseVehicle baseVehicle, BaseVehicle baseVehicle2, String string, String string2) voidsendTowing(BaseVehicle baseVehicle, BaseVehicle baseVehicle2, String string, String string2) voidserverPacket(ByteBuffer byteBuffer, UdpConnection udpConnection, short short1) voidserverSendInitialWorldState(UdpConnection udpConnection) voidvoidunregisterVehicle(BaseVehicle baseVehicle)
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Field Details
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instance
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vehiclePacketTypes
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connected
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Constructor Details
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VehicleManager
public VehicleManager()
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Method Details
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registerVehicle
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unregisterVehicle
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getVehicleByID
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getVehicles
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removeFromWorld
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serverUpdate
public void serverUpdate() -
serverPacket
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serverSendInitialWorldState
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clientUpdate
public void clientUpdate() -
clientPacket
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sendCollide
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sendSound
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sendSoundFromServer
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sendPassengerPosition
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sendPassengerPosition
public void sendPassengerPosition(BaseVehicle baseVehicle, int int1, String string, UdpConnection udpConnection) -
sendRequestGetFull
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sendRequestGetFull
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sendRequestGetPosition
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sendAddImpulse
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sendSwitchSeat
public void sendSwitchSeat(UdpConnection udpConnection, BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1, int int2) -
sendSwitchSeat
public void sendSwitchSeat(BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1, int int2) -
sendEnter
public void sendEnter(UdpConnection udpConnection, BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1) -
sendEnter
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sendExit
public void sendExit(UdpConnection udpConnection, BaseVehicle baseVehicle, IsoGameCharacter gameCharacter, int int1) -
sendExit
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sendPhysic
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sendTowing
public void sendTowing(UdpConnection udpConnection, BaseVehicle baseVehicle, BaseVehicle baseVehicle2, String string, String string2) -
sendTowing
public void sendTowing(BaseVehicle baseVehicle, BaseVehicle baseVehicle2, String string, String string2) -
sendDetachTowing
public void sendDetachTowing(UdpConnection udpConnection, BaseVehicle baseVehicle, BaseVehicle baseVehicle2) -
sendDetachTowing
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getTowedVehicleID
public short getTowedVehicleID(short short1)
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