Package zombie.worldMap.symbols
Class WorldMapSymbols
java.lang.Object
zombie.worldMap.symbols.WorldMapSymbols
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Nested Class Summary
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Field Summary
Modifier and TypeFieldDescriptionstatic final float
final float
static final int
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddText
(String string, boolean boolean1, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) addTexture
(String string, float float1, float float2, float float3, float float4, float float5, float float6) addTexture
(String string, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) addTranslatedText
(String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6) addUntranslatedText
(String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6) void
clear()
float
boolean
getSymbolByIndex
(int int1) int
void
void
load
(ByteBuffer byteBuffer, int int1) void
removeSymbolByIndex
(int int1) void
render
(UIWorldMap uIWorldMap) void
save
(ByteBuffer byteBuffer)
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Field Details
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SAVEFILE_VERSION
public static final int SAVEFILE_VERSION- See Also:
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MIN_VISIBLE_ZOOM
public final float MIN_VISIBLE_ZOOM- See Also:
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COLLAPSED_RADIUS
public static final float COLLAPSED_RADIUS- See Also:
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Constructor Details
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WorldMapSymbols
public WorldMapSymbols()
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Method Details
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addTranslatedText
public WorldMapTextSymbol addTranslatedText(String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6) -
addUntranslatedText
public WorldMapTextSymbol addUntranslatedText(String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6) -
addText
public WorldMapTextSymbol addText(String string, boolean boolean1, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) -
addTexture
public WorldMapTextureSymbol addTexture(String string, float float1, float float2, float float3, float float4, float float5, float float6) -
addTexture
public WorldMapTextureSymbol addTexture(String string, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) -
removeSymbolByIndex
public void removeSymbolByIndex(int int1) -
clear
public void clear() -
invalidateLayout
public void invalidateLayout() -
render
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getSymbolCount
public int getSymbolCount() -
getSymbolByIndex
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getMiniMapSymbols
public boolean getMiniMapSymbols() -
getLayoutWorldScale
public float getLayoutWorldScale() -
save
- Throws:
IOException
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load
- Throws:
IOException
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