Class WorldMapSymbols

java.lang.Object
zombie.worldMap.symbols.WorldMapSymbols

public class WorldMapSymbols extends Object
  • Field Details

  • Constructor Details

    • WorldMapSymbols

      public WorldMapSymbols()
  • Method Details

    • addTranslatedText

      public WorldMapTextSymbol addTranslatedText(String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6)
    • addUntranslatedText

      public WorldMapTextSymbol addUntranslatedText(String string, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6)
    • addText

      public WorldMapTextSymbol addText(String string, boolean boolean1, UIFont uIFont, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9)
    • addTexture

      public WorldMapTextureSymbol addTexture(String string, float float1, float float2, float float3, float float4, float float5, float float6)
    • addTexture

      public WorldMapTextureSymbol addTexture(String string, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9)
    • removeSymbolByIndex

      public void removeSymbolByIndex(int int1)
    • clear

      public void clear()
    • invalidateLayout

      public void invalidateLayout()
    • render

      public void render(UIWorldMap uIWorldMap)
    • getSymbolCount

      public int getSymbolCount()
    • getSymbolByIndex

      public WorldMapBaseSymbol getSymbolByIndex(int int1)
    • getMiniMapSymbols

      public boolean getMiniMapSymbols()
    • getLayoutWorldScale

      public float getLayoutWorldScale()
    • save

      public void save(ByteBuffer byteBuffer) throws IOException
      Throws:
      IOException
    • load

      public void load(ByteBuffer byteBuffer, int int1) throws IOException
      Throws:
      IOException