- All Known Implementing Classes:
Quaterniond
public interface Quaterniondc
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Method Summary
Modifier and Type |
Method |
Description |
Quaterniond |
add(double double1,
double double2,
double double3,
double double4,
Quaterniond quaterniond) |
|
Quaterniond |
add(Quaterniondc quaterniondc,
Quaterniond quaterniond) |
|
double |
angle() |
|
Quaterniond |
conjugate(Quaterniond quaterniond) |
|
Quaterniond |
conjugateBy(Quaterniondc quaterniondc,
Quaterniond quaterniond) |
|
Quaterniond |
difference(Quaterniondc quaterniondc,
Quaterniond quaterniond) |
|
Quaterniond |
div(Quaterniondc quaterniondc,
Quaterniond quaterniond) |
|
double |
dot(Quaterniondc quaterniondc) |
|
boolean |
equals(double double1,
double double2,
double double3,
double double4) |
|
boolean |
equals(Quaterniondc quaterniondc,
double double1) |
|
AxisAngle4d |
get(AxisAngle4d axisAngle4d) |
|
AxisAngle4f |
get(AxisAngle4f axisAngle4f) |
|
Matrix3d |
get(Matrix3d matrix3d) |
|
Matrix3f |
get(Matrix3f matrix3f) |
|
Matrix4d |
get(Matrix4d matrix4d) |
|
Matrix4f |
get(Matrix4f matrix4f) |
|
Quaterniond |
get(Quaterniond quaterniond) |
|
Quaternionf |
get(Quaternionf quaternionf) |
|
Vector3d |
getEulerAnglesXYZ(Vector3d vector3d) |
|
Quaterniond |
integrate(double double1,
double double2,
double double3,
double double4,
Quaterniond quaterniond) |
|
Quaterniond |
invert(Quaterniond quaterniond) |
|
boolean |
isFinite() |
|
double |
lengthSquared() |
|
Quaterniond |
lookAlong(double double1,
double double2,
double double3,
double double4,
double double5,
double double6,
Quaterniond quaterniond) |
|
Quaterniond |
lookAlong(Vector3dc vector3dc,
Vector3dc vector3dc2,
Quaterniond quaterniond) |
|
Quaterniond |
mul(double double1,
double double2,
double double3,
double double4,
Quaterniond quaterniond) |
|
Quaterniond |
mul(Quaterniondc quaterniondc,
Quaterniond quaterniond) |
|
Quaterniond |
nlerp(Quaterniondc quaterniondc,
double double1,
Quaterniond quaterniond) |
|
Quaterniond |
nlerpIterative(Quaterniondc quaterniondc,
double double1,
double double2,
Quaterniond quaterniond) |
|
Quaterniond |
normalize(Quaterniond quaterniond) |
|
Vector3d |
normalizedPositiveX(Vector3d vector3d) |
|
Vector3d |
normalizedPositiveY(Vector3d vector3d) |
|
Vector3d |
normalizedPositiveZ(Vector3d vector3d) |
|
Vector3d |
positiveX(Vector3d vector3d) |
|
Vector3d |
positiveY(Vector3d vector3d) |
|
Vector3d |
positiveZ(Vector3d vector3d) |
|
Quaterniond |
premul(double double1,
double double2,
double double3,
double double4,
Quaterniond quaterniond) |
|
Quaterniond |
premul(Quaterniondc quaterniondc,
Quaterniond quaterniond) |
|
Quaterniond |
rotateAxis(double double1,
double double2,
double double3,
double double4,
Quaterniond quaterniond) |
|
Quaterniond |
rotateAxis(double double1,
Vector3dc vector3dc,
Quaterniond quaterniond) |
|
Quaterniond |
rotateLocalX(double double1,
Quaterniond quaterniond) |
|
Quaterniond |
rotateLocalY(double double1,
Quaterniond quaterniond) |
|
Quaterniond |
rotateLocalZ(double double1,
Quaterniond quaterniond) |
|
Quaterniond |
rotateTo(double double1,
double double2,
double double3,
double double4,
double double5,
double double6,
Quaterniond quaterniond) |
|
Quaterniond |
rotateTo(Vector3dc vector3dc,
Vector3dc vector3dc2,
Quaterniond quaterniond) |
|
Quaterniond |
rotateX(double double1,
Quaterniond quaterniond) |
|
Quaterniond |
rotateXYZ(double double1,
double double2,
double double3,
Quaterniond quaterniond) |
|
Quaterniond |
rotateY(double double1,
Quaterniond quaterniond) |
|
Quaterniond |
rotateYXZ(double double1,
double double2,
double double3,
Quaterniond quaterniond) |
|
Quaterniond |
rotateZ(double double1,
Quaterniond quaterniond) |
|
Quaterniond |
rotateZYX(double double1,
double double2,
double double3,
Quaterniond quaterniond) |
|
Quaterniond |
scale(double double1,
Quaterniond quaterniond) |
|
Quaterniond |
slerp(Quaterniondc quaterniondc,
double double1,
Quaterniond quaterniond) |
|
Vector3d |
transform(double double1,
double double2,
double double3,
Vector3d vector3d) |
|
Vector3f |
transform(double double1,
double double2,
double double3,
Vector3f vector3f) |
|
Vector4d |
transform(double double1,
double double2,
double double3,
Vector4d vector4d) |
|
Vector4f |
transform(double double1,
double double2,
double double3,
Vector4f vector4f) |
|
Vector3d |
transform(Vector3d vector3d) |
|
Vector3d |
transform(Vector3dc vector3dc,
Vector3d vector3d) |
|
Vector3f |
transform(Vector3f vector3f) |
|
Vector3f |
transform(Vector3fc vector3fc,
Vector3f vector3f) |
|
Vector4d |
transform(Vector4d vector4d) |
|
Vector4d |
transform(Vector4dc vector4dc,
Vector4d vector4d) |
|
Vector4f |
transform(Vector4f vector4f) |
|
Vector4f |
transform(Vector4fc vector4fc,
Vector4f vector4f) |
|
Vector3d |
transformInverse(double double1,
double double2,
double double3,
Vector3d vector3d) |
|
Vector3f |
transformInverse(double double1,
double double2,
double double3,
Vector3f vector3f) |
|
Vector4d |
transformInverse(double double1,
double double2,
double double3,
Vector4d vector4d) |
|
Vector4f |
transformInverse(double double1,
double double2,
double double3,
Vector4f vector4f) |
|
Vector3d |
transformInverse(Vector3d vector3d) |
|
Vector3d |
transformInverse(Vector3dc vector3dc,
Vector3d vector3d) |
|
Vector3f |
transformInverse(Vector3f vector3f) |
|
Vector3f |
transformInverse(Vector3fc vector3fc,
Vector3f vector3f) |
|
Vector4d |
transformInverse(Vector4d vector4d) |
|
Vector4d |
transformInverse(Vector4dc vector4dc,
Vector4d vector4d) |
|
Vector4f |
transformInverse(Vector4f vector4f) |
|
Vector4f |
transformInverse(Vector4fc vector4fc,
Vector4f vector4f) |
|
Vector3d |
transformInverseUnit(double double1,
double double2,
double double3,
Vector3d vector3d) |
|
Vector3f |
transformInverseUnit(double double1,
double double2,
double double3,
Vector3f vector3f) |
|
Vector4d |
transformInverseUnit(double double1,
double double2,
double double3,
Vector4d vector4d) |
|
Vector4f |
transformInverseUnit(double double1,
double double2,
double double3,
Vector4f vector4f) |
|
Vector3d |
transformInverseUnit(Vector3d vector3d) |
|
Vector3d |
transformInverseUnit(Vector3dc vector3dc,
Vector3d vector3d) |
|
Vector3f |
transformInverseUnit(Vector3f vector3f) |
|
Vector3f |
transformInverseUnit(Vector3fc vector3fc,
Vector3f vector3f) |
|
Vector4d |
transformInverseUnit(Vector4d vector4d) |
|
Vector4d |
transformInverseUnit(Vector4dc vector4dc,
Vector4d vector4d) |
|
Vector4f |
transformInverseUnit(Vector4f vector4f) |
|
Vector4f |
transformInverseUnit(Vector4fc vector4fc,
Vector4f vector4f) |
|
Vector3d |
transformPositiveX(Vector3d vector3d) |
|
Vector3f |
transformPositiveX(Vector3f vector3f) |
|
Vector4d |
transformPositiveX(Vector4d vector4d) |
|
Vector4f |
transformPositiveX(Vector4f vector4f) |
|
Vector3d |
transformPositiveY(Vector3d vector3d) |
|
Vector3f |
transformPositiveY(Vector3f vector3f) |
|
Vector4d |
transformPositiveY(Vector4d vector4d) |
|
Vector4f |
transformPositiveY(Vector4f vector4f) |
|
Vector3d |
transformPositiveZ(Vector3d vector3d) |
|
Vector3f |
transformPositiveZ(Vector3f vector3f) |
|
Vector4d |
transformPositiveZ(Vector4d vector4d) |
|
Vector4f |
transformPositiveZ(Vector4f vector4f) |
|
Vector3d |
transformUnit(double double1,
double double2,
double double3,
Vector3d vector3d) |
|
Vector3f |
transformUnit(double double1,
double double2,
double double3,
Vector3f vector3f) |
|
Vector4d |
transformUnit(double double1,
double double2,
double double3,
Vector4d vector4d) |
|
Vector4f |
transformUnit(double double1,
double double2,
double double3,
Vector4f vector4f) |
|
Vector3d |
transformUnit(Vector3d vector3d) |
|
Vector3d |
transformUnit(Vector3dc vector3dc,
Vector3d vector3d) |
|
Vector3f |
transformUnit(Vector3f vector3f) |
|
Vector3f |
transformUnit(Vector3fc vector3fc,
Vector3f vector3f) |
|
Vector4d |
transformUnit(Vector4d vector4d) |
|
Vector4d |
transformUnit(Vector4dc vector4dc,
Vector4d vector4d) |
|
Vector4f |
transformUnit(Vector4f vector4f) |
|
Vector4f |
transformUnit(Vector4fc vector4fc,
Vector4f vector4f) |
|
Vector3d |
transformUnitPositiveX(Vector3d vector3d) |
|
Vector3f |
transformUnitPositiveX(Vector3f vector3f) |
|
Vector4d |
transformUnitPositiveX(Vector4d vector4d) |
|
Vector4f |
transformUnitPositiveX(Vector4f vector4f) |
|
Vector3d |
transformUnitPositiveY(Vector3d vector3d) |
|
Vector3f |
transformUnitPositiveY(Vector3f vector3f) |
|
Vector4d |
transformUnitPositiveY(Vector4d vector4d) |
|
Vector4f |
transformUnitPositiveY(Vector4f vector4f) |
|
Vector3d |
transformUnitPositiveZ(Vector3d vector3d) |
|
Vector3f |
transformUnitPositiveZ(Vector3f vector3f) |
|
Vector4d |
transformUnitPositiveZ(Vector4d vector4d) |
|
Vector4f |
transformUnitPositiveZ(Vector4f vector4f) |
|
double |
w() |
|
double |
x() |
|
double |
y() |
|
double |
z() |
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Method Details
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lengthSquared
double lengthSquared()
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integrate
Quaterniond integrate(
double double1,
double double2,
double double3,
double double4,
Quaterniond quaterniond)
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lookAlong
Quaterniond lookAlong(
double double1,
double double2,
double double3,
double double4,
double double5,
double double6,
Quaterniond quaterniond)
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rotateTo
Quaterniond rotateTo(
double double1,
double double2,
double double3,
double double4,
double double5,
double double6,
Quaterniond quaterniond)
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rotateAxis
Quaterniond rotateAxis(
double double1,
double double2,
double double3,
double double4,
Quaterniond quaterniond)
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isFinite
boolean isFinite()
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equals
boolean equals(double double1,
double double2,
double double3,
double double4)