Package zombie
Class VirtualZombieManager
java.lang.Object
zombie.VirtualZombieManager
public final class VirtualZombieManager
extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description java.util.ArrayList
choices
static VirtualZombieManager
instance
int
MaxRealZombies
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Constructor Summary
Constructors Constructor Description VirtualZombieManager()
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Method Summary
Modifier and Type Method Description void
AddBloodToMap(int int1, IsoChunk chunk)
void
addDeadZombiesToMap(int int1, RoomDef roomDef)
void
addIndoorZombiesToChunk(IsoChunk chunk, IsoRoom room)
void
addIndoorZombiesToChunk(IsoChunk chunk, IsoRoom room, int int1, java.util.ArrayList arrayList)
void
addToReusable(IsoZombie zombie)
java.util.ArrayList
addZombiesToMap(int int1, RoomDef roomDef)
java.util.ArrayList
addZombiesToMap(int int1, RoomDef roomDef, boolean boolean1)
boolean
canSpawnAt(int int1, int int2, int int3)
void
createEatingZombies(IsoDeadBody deadBody, int int1)
void
createHordeFromTo(float float1, float float2, float float3, float float4, int int1)
IsoZombie
createRealZombie(float float1, float float2, float float3)
IsoZombie
createRealZombieAlways(int int1, boolean boolean1)
IsoZombie
createRealZombieAlways(int int1, boolean boolean1, int int2)
IsoZombie
createRealZombieAlways(int int1, int int2, boolean boolean1)
IsoZombie
createRealZombieNow(float float1, float float2, float float3)
void
init()
boolean
isReused(IsoZombie zombie)
void
RemoveZombie(IsoZombie zombie)
boolean
removeZombieFromWorld(IsoZombie zombie)
void
Reset()
int
reusableZombiesSize()
void
roomSpotted(IsoRoom room)
void
tryAddIndoorZombies(RoomDef roomDef, boolean boolean1)
void
update()
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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instance
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MaxRealZombies
public int MaxRealZombies -
choices
public final java.util.ArrayList choices
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Constructor Details
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VirtualZombieManager
public VirtualZombieManager()
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Method Details
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removeZombieFromWorld
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addToReusable
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isReused
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init
public void init() -
Reset
public void Reset() -
update
public void update() -
createRealZombieAlways
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createRealZombieAlways
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createRealZombieAlways
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createEatingZombies
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AddBloodToMap
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addZombiesToMap
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addZombiesToMap
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tryAddIndoorZombies
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addIndoorZombiesToChunk
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addIndoorZombiesToChunk
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addDeadZombiesToMap
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RemoveZombie
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createHordeFromTo
public void createHordeFromTo(float float1, float float2, float float3, float float4, int int1) -
createRealZombie
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createRealZombieNow
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roomSpotted
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canSpawnAt
public boolean canSpawnAt(int int1, int int2, int int3) -
reusableZombiesSize
public int reusableZombiesSize()
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