Class PhysicsDebugRenderer

java.lang.Object
zombie.core.textures.TextureDraw.GenericDrawer
zombie.core.physics.PhysicsDebugRenderer

public final class PhysicsDebugRenderer extends TextureDraw.GenericDrawer
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
     
    void
    drawContactPoint(float float1, float float2, float float3, float float4, float float5, float float6, float float7, int int1, float float8, float float9, float float10)
     
    void
    drawLine(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12)
     
    void
    drawSphere(float float1, float float2, float float3, float float4, float float5, float float6, float float7)
     
    void
    drawTriangle(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13)
     
    void
    init(IsoPlayer player)
     
    void
    n_debugDrawWorld(int int1, int int2)
     
    void
     
    void
     
    void
     
    float
    XToScreenExact(float float1, float float2, float float3, int int1)
     
    float
    YToScreenExact(float float1, float float2, float float3, int int1)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • PhysicsDebugRenderer

      public PhysicsDebugRenderer()
  • Method Details

    • alloc

      public static PhysicsDebugRenderer alloc()
    • release

      public void release()
    • init

      public void init(IsoPlayer player)
    • render

      public void render()
      Specified by:
      render in class TextureDraw.GenericDrawer
    • postRender

      public void postRender()
      Overrides:
      postRender in class TextureDraw.GenericDrawer
    • YToScreenExact

      public float YToScreenExact(float float1, float float2, float float3, int int1)
    • XToScreenExact

      public float XToScreenExact(float float1, float float2, float float3, int int1)
    • drawLine

      public void drawLine(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12)
    • drawSphere

      public void drawSphere(float float1, float float2, float float3, float float4, float float5, float float6, float float7)
    • drawTriangle

      public void drawTriangle(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13)
    • drawContactPoint

      public void drawContactPoint(float float1, float float2, float float3, float float4, float float5, float float6, float float7, int int1, float float8, float float9, float float10)
    • n_debugDrawWorld

      public void n_debugDrawWorld(int int1, int int2)