Package zombie.network
Class ServerMap
java.lang.Object
zombie.network.ServerMap
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Nested Class Summary
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Field Summary
Modifier and TypeFieldDescriptionboolean
boolean
boolean
static final int
static final int
static ServerMap
long
static OnceEvery
static OnceEvery
final IsoObjectID
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
characterIn
(int int1, int int2, int int3) void
characterIn
(IsoPlayer player) void
clearSoftResetChunk
(IsoChunk chunk) getCell
(int int1, int int2) getChunk
(int int1, int int2) getGridSquare
(int int1, int int2, int int3) int
getMaxX()
int
getMaxY()
int
getMinX()
int
getMinY()
getStartLocation
(ServerWorldDatabase.LogonResult logonResult) short
void
init
(IsoMetaGrid metaGrid) boolean
isInLoaded
(float float1, float float2) boolean
isValidCell
(int int1, int int2) void
loadMapChunk
(int int1, int int2) void
loadOrKeepRelevent
(int int1, int int2) void
physicsCheck
(int int1, int int2) void
void
void
void
void
SaveAll()
void
saveZoneInsidePlayerInfluence
(short short1) void
setGridSquare
(int int1, int int2, int int3, IsoGridSquare square) void
setSoftResetChunk
(IsoChunk chunk) int
toServerCellX
(int int1) int
toServerCellY
(int int1) int
toWorldCellX
(int int1) int
toWorldCellY
(int int1)
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Field Details
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bUpdateLOSThisFrame
public boolean bUpdateLOSThisFrame -
LOSTick
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TimeTick
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CellSize
public static final int CellSize- See Also:
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ChunksPerCellWidth
public static final int ChunksPerCellWidth- See Also:
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LastSaved
public long LastSaved -
ZombieMap
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bQueuedSaveAll
public boolean bQueuedSaveAll -
bQueuedQuit
public boolean bQueuedQuit -
instance
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cellMap
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LoadedCells
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ReleventNow
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Constructor Details
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ServerMap
public ServerMap()
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Method Details
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getUniqueZombieId
public short getUniqueZombieId() -
getStartLocation
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SaveAll
public void SaveAll() -
QueueSaveAll
public void QueueSaveAll() -
QueueQuit
public void QueueQuit() -
toServerCellX
public int toServerCellX(int int1) -
toServerCellY
public int toServerCellY(int int1) -
toWorldCellX
public int toWorldCellX(int int1) -
toWorldCellY
public int toWorldCellY(int int1) -
getMaxX
public int getMaxX() -
getMaxY
public int getMaxY() -
getMinX
public int getMinX() -
getMinY
public int getMinY() -
init
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getCell
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isValidCell
public boolean isValidCell(int int1, int int2) -
loadOrKeepRelevent
public void loadOrKeepRelevent(int int1, int int2) -
characterIn
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characterIn
public void characterIn(int int1, int int2, int int3) -
loadMapChunk
public void loadMapChunk(int int1, int int2) -
preupdate
public void preupdate() -
postupdate
public void postupdate() -
physicsCheck
public void physicsCheck(int int1, int int2) -
saveZoneInsidePlayerInfluence
public void saveZoneInsidePlayerInfluence(short short1) -
getGridSquare
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setGridSquare
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isInLoaded
public boolean isInLoaded(float float1, float float2) -
getChunk
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setSoftResetChunk
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clearSoftResetChunk
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