Package org.joml
Interface Matrix4fc
- All Known Implementing Classes:
Matrix4f,MatrixStackf
public interface Matrix4fc
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Field Summary
Fields Modifier and Type Field Description static intCORNER_NXNYNZstatic intCORNER_NXNYPZstatic intCORNER_NXPYNZstatic intCORNER_NXPYPZstatic intCORNER_PXNYNZstatic intCORNER_PXNYPZstatic intCORNER_PXPYNZstatic intCORNER_PXPYPZstatic intPLANE_NXstatic intPLANE_NYstatic intPLANE_NZstatic intPLANE_PXstatic intPLANE_PYstatic intPLANE_PZstatic bytePROPERTY_AFFINEstatic bytePROPERTY_IDENTITYstatic bytePROPERTY_PERSPECTIVEstatic bytePROPERTY_TRANSLATION -
Method Summary
Modifier and Type Method Description Matrix4fadd(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fadd4x3(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4farcball(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4farcball(float float1, Vector3fc vector3fc, float float2, float float3, Matrix4f matrix4f)floatdeterminant()floatdeterminant3x3()floatdeterminantAffine()Matrix4ffma4x3(Matrix4fc matrix4fc, float float1, Matrix4f matrix4f)Matrix4ffrustum(float float1, float float2, float float3, float float4, float float5, float float6, boolean boolean1, Matrix4f matrix4f)Matrix4ffrustum(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4ffrustumAabb(Vector3f vector3f, Vector3f vector3f2)Vector3ffrustumCorner(int int1, Vector3f vector3f)Matrix4ffrustumLH(float float1, float float2, float float3, float float4, float float5, float float6, boolean boolean1, Matrix4f matrix4f)Matrix4ffrustumLH(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Vector4ffrustumPlane(int int1, Vector4f vector4f)Vector3ffrustumRayDir(float float1, float float2, Vector3f vector3f)float[]get(float[] floatArray)float[]get(float[] floatArray, int int1)java.nio.ByteBufferget(int int1, java.nio.ByteBuffer byteBuffer)java.nio.FloatBufferget(int int1, java.nio.FloatBuffer floatBuffer)java.nio.ByteBufferget(java.nio.ByteBuffer byteBuffer)java.nio.FloatBufferget(java.nio.FloatBuffer floatBuffer)Matrix4dget(Matrix4d matrix4d)Matrix4fget(Matrix4f matrix4f)Matrix3dget3x3(Matrix3d matrix3d)Matrix3fget3x3(Matrix3f matrix3f)Matrix4x3fget4x3(Matrix4x3f matrix4x3f)java.nio.ByteBufferget4x3Transposed(int int1, java.nio.ByteBuffer byteBuffer)java.nio.FloatBufferget4x3Transposed(int int1, java.nio.FloatBuffer floatBuffer)java.nio.ByteBufferget4x3Transposed(java.nio.ByteBuffer byteBuffer)java.nio.FloatBufferget4x3Transposed(java.nio.FloatBuffer floatBuffer)Vector4fgetColumn(int int1, Vector4f vector4f)Vector3fgetEulerAnglesZYX(Vector3f vector3f)QuaterniondgetNormalizedRotation(Quaterniond quaterniond)QuaternionfgetNormalizedRotation(Quaternionf quaternionf)AxisAngle4dgetRotation(AxisAngle4d axisAngle4d)AxisAngle4fgetRotation(AxisAngle4f axisAngle4f)Vector4fgetRow(int int1, Vector4f vector4f)Vector3fgetScale(Vector3f vector3f)Vector3fgetTranslation(Vector3f vector3f)java.nio.ByteBuffergetTransposed(int int1, java.nio.ByteBuffer byteBuffer)java.nio.FloatBuffergetTransposed(int int1, java.nio.FloatBuffer floatBuffer)java.nio.ByteBuffergetTransposed(java.nio.ByteBuffer byteBuffer)java.nio.FloatBuffergetTransposed(java.nio.FloatBuffer floatBuffer)QuaterniondgetUnnormalizedRotation(Quaterniond quaterniond)QuaternionfgetUnnormalizedRotation(Quaternionf quaternionf)Matrix4finvert(Matrix4f matrix4f)Matrix4finvertAffine(Matrix4f matrix4f)Matrix4finvertAffineUnitScale(Matrix4f matrix4f)Matrix4finvertFrustum(Matrix4f matrix4f)Matrix4finvertLookAt(Matrix4f matrix4f)Matrix4finvertOrtho(Matrix4f matrix4f)Matrix4finvertPerspective(Matrix4f matrix4f)Matrix4finvertPerspectiveView(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4finvertPerspectiveView(Matrix4x3fc matrix4x3fc, Matrix4f matrix4f)booleanisAffine()Matrix4flerp(Matrix4fc matrix4fc, float float1, Matrix4f matrix4f)Matrix4flookAlong(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4flookAlong(Vector3fc vector3fc, Vector3fc vector3fc2, Matrix4f matrix4f)Matrix4flookAt(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, Matrix4f matrix4f)Matrix4flookAt(Vector3fc vector3fc, Vector3fc vector3fc2, Vector3fc vector3fc3, Matrix4f matrix4f)Matrix4flookAtLH(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, Matrix4f matrix4f)Matrix4flookAtLH(Vector3fc vector3fc, Vector3fc vector3fc2, Vector3fc vector3fc3, Matrix4f matrix4f)Matrix4flookAtPerspective(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, Matrix4f matrix4f)Matrix4flookAtPerspectiveLH(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, Matrix4f matrix4f)floatm00()floatm01()floatm02()floatm03()floatm10()floatm11()floatm12()floatm13()floatm20()floatm21()floatm22()floatm23()floatm30()floatm31()floatm32()floatm33()Matrix4fmul(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fmul(Matrix4x3fc matrix4x3fc, Matrix4f matrix4f)Matrix4fmul4x3ComponentWise(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fmulAffine(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fmulAffineR(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fmulAffineR(Matrix4x3fc matrix4x3fc, Matrix4f matrix4f)Matrix4fmulComponentWise(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fmulOrthoAffine(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fmulPerspectiveAffine(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fmulPerspectiveAffine(Matrix4x3fc matrix4x3fc, Matrix4f matrix4f)Matrix4fmulTranslationAffine(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix3fnormal(Matrix3f matrix3f)Matrix4fnormal(Matrix4f matrix4f)Matrix3fnormalize3x3(Matrix3f matrix3f)Matrix4fnormalize3x3(Matrix4f matrix4f)Vector3fnormalizedPositiveX(Vector3f vector3f)Vector3fnormalizedPositiveY(Vector3f vector3f)Vector3fnormalizedPositiveZ(Vector3f vector3f)Vector3forigin(Vector3f vector3f)Vector3foriginAffine(Vector3f vector3f)Matrix4fortho(float float1, float float2, float float3, float float4, float float5, float float6, boolean boolean1, Matrix4f matrix4f)Matrix4fortho(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4fortho2D(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4fortho2DLH(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4forthoCrop(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4forthoLH(float float1, float float2, float float3, float float4, float float5, float float6, boolean boolean1, Matrix4f matrix4f)Matrix4forthoLH(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4forthoSymmetric(float float1, float float2, float float3, float float4, boolean boolean1, Matrix4f matrix4f)Matrix4forthoSymmetric(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4forthoSymmetricLH(float float1, float float2, float float3, float float4, boolean boolean1, Matrix4f matrix4f)Matrix4forthoSymmetricLH(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4fperspective(float float1, float float2, float float3, float float4, boolean boolean1, Matrix4f matrix4f)Matrix4fperspective(float float1, float float2, float float3, float float4, Matrix4f matrix4f)floatperspectiveFar()floatperspectiveFov()Matrix4fperspectiveFrustumSlice(float float1, float float2, Matrix4f matrix4f)Matrix4fperspectiveLH(float float1, float float2, float float3, float float4, boolean boolean1, Matrix4f matrix4f)Matrix4fperspectiveLH(float float1, float float2, float float3, float float4, Matrix4f matrix4f)floatperspectiveNear()Vector3fperspectiveOrigin(Vector3f vector3f)Matrix4fpick(float float1, float float2, float float3, float float4, int[] intArray, Matrix4f matrix4f)Vector3fpositiveX(Vector3f vector3f)Vector3fpositiveY(Vector3f vector3f)Vector3fpositiveZ(Vector3f vector3f)Vector3fproject(float float1, float float2, float float3, int[] intArray, Vector3f vector3f)Vector4fproject(float float1, float float2, float float3, int[] intArray, Vector4f vector4f)Vector3fproject(Vector3fc vector3fc, int[] intArray, Vector3f vector3f)Vector4fproject(Vector3fc vector3fc, int[] intArray, Vector4f vector4f)Matrix4fprojectedGridRange(Matrix4fc matrix4fc, float float1, float float2, Matrix4f matrix4f)byteproperties()Matrix4freflect(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4freflect(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4freflect(Quaternionfc quaternionfc, Vector3fc vector3fc, Matrix4f matrix4f)Matrix4freflect(Vector3fc vector3fc, Vector3fc vector3fc2, Matrix4f matrix4f)Matrix4frotate(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4frotate(float float1, Vector3fc vector3fc, Matrix4f matrix4f)Matrix4frotate(AxisAngle4f axisAngle4f, Matrix4f matrix4f)Matrix4frotate(Quaternionfc quaternionfc, Matrix4f matrix4f)Matrix4frotateAffine(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4frotateAffine(Quaternionfc quaternionfc, Matrix4f matrix4f)Matrix4frotateAffineXYZ(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4frotateAffineYXZ(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4frotateAffineZYX(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4frotateAround(Quaternionfc quaternionfc, float float1, float float2, float float3, Matrix4f matrix4f)Matrix4frotateAroundLocal(Quaternionfc quaternionfc, float float1, float float2, float float3, Matrix4f matrix4f)Matrix4frotateLocal(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4frotateLocal(Quaternionfc quaternionfc, Matrix4f matrix4f)Matrix4frotateTowards(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4frotateTowards(Vector3fc vector3fc, Vector3fc vector3fc2, Matrix4f matrix4f)Matrix4frotateTranslation(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4frotateTranslation(Quaternionfc quaternionfc, Matrix4f matrix4f)Matrix4frotateX(float float1, Matrix4f matrix4f)Matrix4frotateXYZ(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4frotateY(float float1, Matrix4f matrix4f)Matrix4frotateYXZ(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4frotateZ(float float1, Matrix4f matrix4f)Matrix4frotateZYX(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4fscale(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4fscale(float float1, Matrix4f matrix4f)Matrix4fscale(Vector3fc vector3fc, Matrix4f matrix4f)Matrix4fscaleAround(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4fscaleAround(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4fscaleAroundLocal(float float1, float float2, float float3, float float4, float float5, float float6, Matrix4f matrix4f)Matrix4fscaleAroundLocal(float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4fscaleLocal(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4fshadow(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, Matrix4f matrix4f)Matrix4fshadow(float float1, float float2, float float3, float float4, Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fshadow(Vector4f vector4f, float float1, float float2, float float3, float float4, Matrix4f matrix4f)Matrix4fshadow(Vector4f vector4f, Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fsub(Matrix4fc matrix4fc, Matrix4f matrix4f)Matrix4fsub4x3(Matrix4fc matrix4fc, Matrix4f matrix4f)Vector4ftransform(float float1, float float2, float float3, float float4, Vector4f vector4f)Vector4ftransform(Vector4f vector4f)Vector4ftransform(Vector4fc vector4fc, Vector4f vector4f)Matrix4ftransformAab(float float1, float float2, float float3, float float4, float float5, float float6, Vector3f vector3f, Vector3f vector3f2)Matrix4ftransformAab(Vector3fc vector3fc, Vector3fc vector3fc2, Vector3f vector3f, Vector3f vector3f2)Vector4ftransformAffine(float float1, float float2, float float3, float float4, Vector4f vector4f)Vector4ftransformAffine(Vector4f vector4f)Vector4ftransformAffine(Vector4fc vector4fc, Vector4f vector4f)Vector3ftransformDirection(float float1, float float2, float float3, Vector3f vector3f)Vector3ftransformDirection(Vector3f vector3f)Vector3ftransformDirection(Vector3fc vector3fc, Vector3f vector3f)Vector3ftransformPosition(float float1, float float2, float float3, Vector3f vector3f)Vector3ftransformPosition(Vector3f vector3f)Vector3ftransformPosition(Vector3fc vector3fc, Vector3f vector3f)Vector4ftransformProject(float float1, float float2, float float3, float float4, Vector4f vector4f)Vector3ftransformProject(float float1, float float2, float float3, Vector3f vector3f)Vector3ftransformProject(Vector3f vector3f)Vector3ftransformProject(Vector3fc vector3fc, Vector3f vector3f)Vector4ftransformProject(Vector4f vector4f)Vector4ftransformProject(Vector4fc vector4fc, Vector4f vector4f)Matrix4ftranslate(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4ftranslate(Vector3fc vector3fc, Matrix4f matrix4f)Matrix4ftranslateLocal(float float1, float float2, float float3, Matrix4f matrix4f)Matrix4ftranslateLocal(Vector3fc vector3fc, Matrix4f matrix4f)Matrix4ftranspose(Matrix4f matrix4f)Matrix3ftranspose3x3(Matrix3f matrix3f)Matrix4ftranspose3x3(Matrix4f matrix4f)Vector3funproject(float float1, float float2, float float3, int[] intArray, Vector3f vector3f)Vector4funproject(float float1, float float2, float float3, int[] intArray, Vector4f vector4f)Vector3funproject(Vector3fc vector3fc, int[] intArray, Vector3f vector3f)Vector4funproject(Vector3fc vector3fc, int[] intArray, Vector4f vector4f)Vector3funprojectInv(float float1, float float2, float float3, int[] intArray, Vector3f vector3f)Vector4funprojectInv(float float1, float float2, float float3, int[] intArray, Vector4f vector4f)Vector3funprojectInv(Vector3fc vector3fc, int[] intArray, Vector3f vector3f)Vector4funprojectInv(Vector3fc vector3fc, int[] intArray, Vector4f vector4f)Matrix4funprojectInvRay(float float1, float float2, int[] intArray, Vector3f vector3f, Vector3f vector3f2)Matrix4funprojectInvRay(Vector2fc vector2fc, int[] intArray, Vector3f vector3f, Vector3f vector3f2)Matrix4funprojectRay(float float1, float float2, int[] intArray, Vector3f vector3f, Vector3f vector3f2)Matrix4funprojectRay(Vector2fc vector2fc, int[] intArray, Vector3f vector3f, Vector3f vector3f2)
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Field Details
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PLANE_NX
static final int PLANE_NX- See Also:
- Constant Field Values
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PLANE_PX
static final int PLANE_PX- See Also:
- Constant Field Values
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PLANE_NY
static final int PLANE_NY- See Also:
- Constant Field Values
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PLANE_PY
static final int PLANE_PY- See Also:
- Constant Field Values
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PLANE_NZ
static final int PLANE_NZ- See Also:
- Constant Field Values
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PLANE_PZ
static final int PLANE_PZ- See Also:
- Constant Field Values
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CORNER_NXNYNZ
static final int CORNER_NXNYNZ- See Also:
- Constant Field Values
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CORNER_PXNYNZ
static final int CORNER_PXNYNZ- See Also:
- Constant Field Values
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CORNER_PXPYNZ
static final int CORNER_PXPYNZ- See Also:
- Constant Field Values
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CORNER_NXPYNZ
static final int CORNER_NXPYNZ- See Also:
- Constant Field Values
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CORNER_PXNYPZ
static final int CORNER_PXNYPZ- See Also:
- Constant Field Values
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CORNER_NXNYPZ
static final int CORNER_NXNYPZ- See Also:
- Constant Field Values
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CORNER_NXPYPZ
static final int CORNER_NXPYPZ- See Also:
- Constant Field Values
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CORNER_PXPYPZ
static final int CORNER_PXPYPZ- See Also:
- Constant Field Values
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PROPERTY_PERSPECTIVE
static final byte PROPERTY_PERSPECTIVE- See Also:
- Constant Field Values
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PROPERTY_AFFINE
static final byte PROPERTY_AFFINE- See Also:
- Constant Field Values
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PROPERTY_IDENTITY
static final byte PROPERTY_IDENTITY- See Also:
- Constant Field Values
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PROPERTY_TRANSLATION
static final byte PROPERTY_TRANSLATION- See Also:
- Constant Field Values
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Method Details
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properties
byte properties() -
m00
float m00() -
m01
float m01() -
m02
float m02() -
m03
float m03() -
m10
float m10() -
m11
float m11() -
m12
float m12() -
m13
float m13() -
m20
float m20() -
m21
float m21() -
m22
float m22() -
m23
float m23() -
m30
float m30() -
m31
float m31() -
m32
float m32() -
m33
float m33() -
mul
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mul
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mulPerspectiveAffine
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mulPerspectiveAffine
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mulAffineR
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mulAffineR
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mulAffine
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mulTranslationAffine
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mulOrthoAffine
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fma4x3
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add
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sub
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mulComponentWise
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add4x3
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sub4x3
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mul4x3ComponentWise
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determinant
float determinant() -
determinant3x3
float determinant3x3() -
determinantAffine
float determinantAffine() -
invert
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invertPerspective
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invertFrustum
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invertOrtho
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invertPerspectiveView
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invertPerspectiveView
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invertAffine
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invertAffineUnitScale
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invertLookAt
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transpose
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transpose3x3
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transpose3x3
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getTranslation
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getScale
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get
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get4x3
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get
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get3x3
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get3x3
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getRotation
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getRotation
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getUnnormalizedRotation
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getNormalizedRotation
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getUnnormalizedRotation
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getNormalizedRotation
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get
java.nio.FloatBuffer get(java.nio.FloatBuffer floatBuffer) -
get
java.nio.FloatBuffer get(int int1, java.nio.FloatBuffer floatBuffer) -
get
java.nio.ByteBuffer get(java.nio.ByteBuffer byteBuffer) -
get
java.nio.ByteBuffer get(int int1, java.nio.ByteBuffer byteBuffer) -
getTransposed
java.nio.FloatBuffer getTransposed(java.nio.FloatBuffer floatBuffer) -
getTransposed
java.nio.FloatBuffer getTransposed(int int1, java.nio.FloatBuffer floatBuffer) -
getTransposed
java.nio.ByteBuffer getTransposed(java.nio.ByteBuffer byteBuffer) -
getTransposed
java.nio.ByteBuffer getTransposed(int int1, java.nio.ByteBuffer byteBuffer) -
get4x3Transposed
java.nio.FloatBuffer get4x3Transposed(java.nio.FloatBuffer floatBuffer) -
get4x3Transposed
java.nio.FloatBuffer get4x3Transposed(int int1, java.nio.FloatBuffer floatBuffer) -
get4x3Transposed
java.nio.ByteBuffer get4x3Transposed(java.nio.ByteBuffer byteBuffer) -
get4x3Transposed
java.nio.ByteBuffer get4x3Transposed(int int1, java.nio.ByteBuffer byteBuffer) -
get
float[] get(float[] floatArray, int int1) -
get
float[] get(float[] floatArray) -
transform
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transform
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transform
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transformProject
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transformProject
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transformProject
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transformProject
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transformProject
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transformProject
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transformPosition
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transformPosition
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transformPosition
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transformDirection
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transformDirection
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transformDirection
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transformAffine
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transformAffine
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transformAffine
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scale
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scale
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scale
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scaleAround
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scaleAround
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scaleLocal
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scaleAroundLocal
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scaleAroundLocal
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rotateX
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rotateY
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rotateZ
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rotateXYZ
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rotateAffineXYZ
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rotateZYX
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rotateAffineZYX
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rotateYXZ
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rotateAffineYXZ
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rotate
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rotateTranslation
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rotateAffine
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rotateLocal
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translate
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translate
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translateLocal
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translateLocal
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ortho
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ortho
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orthoLH
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orthoLH
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orthoSymmetric
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orthoSymmetric
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orthoSymmetricLH
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orthoSymmetricLH
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ortho2D
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ortho2DLH
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lookAlong
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lookAlong
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lookAt
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lookAt
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lookAtPerspective
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lookAtLH
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lookAtLH
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lookAtPerspectiveLH
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perspective
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perspective
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perspectiveLH
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perspectiveLH
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frustum
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frustum
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frustumLH
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frustumLH
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rotate
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rotateAffine
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rotateTranslation
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rotateAround
Matrix4f rotateAround(Quaternionfc quaternionfc, float float1, float float2, float float3, Matrix4f matrix4f) -
rotateLocal
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rotateAroundLocal
Matrix4f rotateAroundLocal(Quaternionfc quaternionfc, float float1, float float2, float float3, Matrix4f matrix4f) -
rotate
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rotate
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unproject
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unproject
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unproject
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unproject
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unprojectRay
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unprojectRay
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unprojectInv
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unprojectInv
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unprojectInvRay
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unprojectInvRay
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unprojectInv
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unprojectInv
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project
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project
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project
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project
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reflect
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reflect
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reflect
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reflect
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getRow
- Throws:
java.lang.IndexOutOfBoundsException
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getColumn
- Throws:
java.lang.IndexOutOfBoundsException
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normal
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normal
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normalize3x3
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normalize3x3
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frustumPlane
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frustumCorner
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perspectiveOrigin
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perspectiveFov
float perspectiveFov() -
perspectiveNear
float perspectiveNear() -
perspectiveFar
float perspectiveFar() -
frustumRayDir
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positiveZ
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normalizedPositiveZ
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positiveX
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normalizedPositiveX
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positiveY
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normalizedPositiveY
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originAffine
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origin
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shadow
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shadow
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shadow
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shadow
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pick
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isAffine
boolean isAffine() -
arcball
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arcball
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frustumAabb
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projectedGridRange
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perspectiveFrustumSlice
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orthoCrop
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transformAab
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transformAab
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lerp
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rotateTowards
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rotateTowards
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getEulerAnglesZYX
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