Package org.joml
Interface Matrix4dc
- All Known Implementing Classes:
Matrix4d,MatrixStackd
public interface Matrix4dc
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Field Summary
Fields Modifier and Type Field Description static intCORNER_NXNYNZstatic intCORNER_NXNYPZstatic intCORNER_NXPYNZstatic intCORNER_NXPYPZstatic intCORNER_PXNYNZstatic intCORNER_PXNYPZstatic intCORNER_PXPYNZstatic intCORNER_PXPYPZstatic intPLANE_NXstatic intPLANE_NYstatic intPLANE_NZstatic intPLANE_PXstatic intPLANE_PYstatic intPLANE_PZstatic bytePROPERTY_AFFINEstatic bytePROPERTY_IDENTITYstatic bytePROPERTY_PERSPECTIVEstatic bytePROPERTY_TRANSLATION -
Method Summary
Modifier and Type Method Description Matrix4dadd(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dadd4x3(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dadd4x3(Matrix4fc matrix4fc, Matrix4d matrix4d)Matrix4darcball(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4darcball(double double1, Vector3dc vector3dc, double double2, double double3, Matrix4d matrix4d)doubledeterminant()doubledeterminant3x3()doubledeterminantAffine()Matrix4dfma4x3(Matrix4dc matrix4dc, double double1, Matrix4d matrix4d)Matrix4dfrustum(double double1, double double2, double double3, double double4, double double5, double double6, boolean boolean1, Matrix4d matrix4d)Matrix4dfrustum(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Vector3dfrustumCorner(int int1, Vector3d vector3d)Matrix4dfrustumLH(double double1, double double2, double double3, double double4, double double5, double double6, boolean boolean1, Matrix4d matrix4d)Matrix4dfrustumLH(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Vector4dfrustumPlane(int int1, Vector4d vector4d)Vector3dfrustumRayDir(double double1, double double2, Vector3d vector3d)double[]get(double[] doubleArray)double[]get(double[] doubleArray, int int1)float[]get(float[] floatArray)float[]get(float[] floatArray, int int1)java.nio.ByteBufferget(int int1, java.nio.ByteBuffer byteBuffer)java.nio.DoubleBufferget(int int1, java.nio.DoubleBuffer doubleBuffer)java.nio.FloatBufferget(int int1, java.nio.FloatBuffer floatBuffer)java.nio.ByteBufferget(java.nio.ByteBuffer byteBuffer)java.nio.DoubleBufferget(java.nio.DoubleBuffer doubleBuffer)java.nio.FloatBufferget(java.nio.FloatBuffer floatBuffer)Matrix4dget(Matrix4d matrix4d)Matrix3dget3x3(Matrix3d matrix3d)Matrix4x3dget4x3(Matrix4x3d matrix4x3d)java.nio.ByteBufferget4x3Transposed(int int1, java.nio.ByteBuffer byteBuffer)java.nio.DoubleBufferget4x3Transposed(int int1, java.nio.DoubleBuffer doubleBuffer)java.nio.ByteBufferget4x3Transposed(java.nio.ByteBuffer byteBuffer)java.nio.DoubleBufferget4x3Transposed(java.nio.DoubleBuffer doubleBuffer)Vector4dgetColumn(int int1, Vector4d vector4d)Vector3dgetEulerAnglesZYX(Vector3d vector3d)java.nio.ByteBuffergetFloats(int int1, java.nio.ByteBuffer byteBuffer)java.nio.ByteBuffergetFloats(java.nio.ByteBuffer byteBuffer)QuaterniondgetNormalizedRotation(Quaterniond quaterniond)QuaternionfgetNormalizedRotation(Quaternionf quaternionf)Vector4dgetRow(int int1, Vector4d vector4d)Vector3dgetScale(Vector3d vector3d)Vector3dgetTranslation(Vector3d vector3d)java.nio.ByteBuffergetTransposed(int int1, java.nio.ByteBuffer byteBuffer)java.nio.DoubleBuffergetTransposed(int int1, java.nio.DoubleBuffer doubleBuffer)java.nio.ByteBuffergetTransposed(java.nio.ByteBuffer byteBuffer)java.nio.DoubleBuffergetTransposed(java.nio.DoubleBuffer doubleBuffer)QuaterniondgetUnnormalizedRotation(Quaterniond quaterniond)QuaternionfgetUnnormalizedRotation(Quaternionf quaternionf)Matrix4dinvert(Matrix4d matrix4d)Matrix4dinvertAffine(Matrix4d matrix4d)Matrix4dinvertAffineUnitScale(Matrix4d matrix4d)Matrix4dinvertFrustum(Matrix4d matrix4d)Matrix4dinvertLookAt(Matrix4d matrix4d)Matrix4dinvertOrtho(Matrix4d matrix4d)Matrix4dinvertPerspective(Matrix4d matrix4d)Matrix4dinvertPerspectiveView(Matrix4dc matrix4dc, Matrix4d matrix4d)booleanisAffine()Matrix4dlerp(Matrix4dc matrix4dc, double double1, Matrix4d matrix4d)Matrix4dlookAlong(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4dlookAlong(Vector3dc vector3dc, Vector3dc vector3dc2, Matrix4d matrix4d)Matrix4dlookAt(double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, double double9, Matrix4d matrix4d)Matrix4dlookAt(Vector3dc vector3dc, Vector3dc vector3dc2, Vector3dc vector3dc3, Matrix4d matrix4d)Matrix4dlookAtLH(double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, double double9, Matrix4d matrix4d)Matrix4dlookAtLH(Vector3dc vector3dc, Vector3dc vector3dc2, Vector3dc vector3dc3, Matrix4d matrix4d)Matrix4dlookAtPerspective(double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, double double9, Matrix4d matrix4d)Matrix4dlookAtPerspectiveLH(double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, double double9, Matrix4d matrix4d)doublem00()doublem01()doublem02()doublem03()doublem10()doublem11()doublem12()doublem13()doublem20()doublem21()doublem22()doublem23()doublem30()doublem31()doublem32()doublem33()Matrix4dmul(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dmul(Matrix4fc matrix4fc, Matrix4d matrix4d)Matrix4dmul(Matrix4x3dc matrix4x3dc, Matrix4d matrix4d)Matrix4dmul(Matrix4x3fc matrix4x3fc, Matrix4d matrix4d)Matrix4dmul4x3ComponentWise(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dmulAffine(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dmulAffineR(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dmulAffineR(Matrix4x3dc matrix4x3dc, Matrix4d matrix4d)Matrix4dmulComponentWise(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dmulOrthoAffine(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dmulPerspectiveAffine(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dmulTranslationAffine(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix3dnormal(Matrix3d matrix3d)Matrix4dnormal(Matrix4d matrix4d)Matrix3dnormalize3x3(Matrix3d matrix3d)Matrix4dnormalize3x3(Matrix4d matrix4d)Vector3dnormalizedPositiveX(Vector3d vector3d)Vector3dnormalizedPositiveY(Vector3d vector3d)Vector3dnormalizedPositiveZ(Vector3d vector3d)Vector3dorigin(Vector3d vector3d)Vector3doriginAffine(Vector3d vector3d)Matrix4dortho(double double1, double double2, double double3, double double4, double double5, double double6, boolean boolean1, Matrix4d matrix4d)Matrix4dortho(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4dortho2D(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dortho2DLH(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dorthoCrop(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dorthoLH(double double1, double double2, double double3, double double4, double double5, double double6, boolean boolean1, Matrix4d matrix4d)Matrix4dorthoLH(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4dorthoSymmetric(double double1, double double2, double double3, double double4, boolean boolean1, Matrix4d matrix4d)Matrix4dorthoSymmetric(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dorthoSymmetricLH(double double1, double double2, double double3, double double4, boolean boolean1, Matrix4d matrix4d)Matrix4dorthoSymmetricLH(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dperspective(double double1, double double2, double double3, double double4, boolean boolean1, Matrix4d matrix4d)Matrix4dperspective(double double1, double double2, double double3, double double4, Matrix4d matrix4d)doubleperspectiveFar()doubleperspectiveFov()Matrix4dperspectiveFrustumSlice(double double1, double double2, Matrix4d matrix4d)Matrix4dperspectiveLH(double double1, double double2, double double3, double double4, boolean boolean1, Matrix4d matrix4d)Matrix4dperspectiveLH(double double1, double double2, double double3, double double4, Matrix4d matrix4d)doubleperspectiveNear()Vector3dperspectiveOrigin(Vector3d vector3d)Matrix4dpick(double double1, double double2, double double3, double double4, int[] intArray, Matrix4d matrix4d)Vector3dpositiveX(Vector3d vector3d)Vector3dpositiveY(Vector3d vector3d)Vector3dpositiveZ(Vector3d vector3d)Vector3dproject(double double1, double double2, double double3, int[] intArray, Vector3d vector3d)Vector4dproject(double double1, double double2, double double3, int[] intArray, Vector4d vector4d)Vector3dproject(Vector3dc vector3dc, int[] intArray, Vector3d vector3d)Vector4dproject(Vector3dc vector3dc, int[] intArray, Vector4d vector4d)Matrix4dprojectedGridRange(Matrix4dc matrix4dc, double double1, double double2, Matrix4d matrix4d)byteproperties()Matrix4dreflect(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4dreflect(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dreflect(Quaterniondc quaterniondc, Vector3dc vector3dc, Matrix4d matrix4d)Matrix4dreflect(Vector3dc vector3dc, Vector3dc vector3dc2, Matrix4d matrix4d)Matrix4drotate(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4drotate(double double1, Vector3dc vector3dc, Matrix4d matrix4d)Matrix4drotate(double double1, Vector3fc vector3fc, Matrix4d matrix4d)Matrix4drotate(AxisAngle4d axisAngle4d, Matrix4d matrix4d)Matrix4drotate(AxisAngle4f axisAngle4f, Matrix4d matrix4d)Matrix4drotate(Quaterniondc quaterniondc, Matrix4d matrix4d)Matrix4drotate(Quaternionfc quaternionfc, Matrix4d matrix4d)Matrix4drotateAffine(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4drotateAffine(Quaterniondc quaterniondc, Matrix4d matrix4d)Matrix4drotateAffine(Quaternionfc quaternionfc, Matrix4d matrix4d)Matrix4drotateAffineXYZ(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4drotateAffineYXZ(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4drotateAffineZYX(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4drotateAround(Quaterniondc quaterniondc, double double1, double double2, double double3, Matrix4d matrix4d)Matrix4drotateAroundLocal(Quaterniondc quaterniondc, double double1, double double2, double double3, Matrix4d matrix4d)Matrix4drotateLocal(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4drotateLocal(Quaterniondc quaterniondc, Matrix4d matrix4d)Matrix4drotateLocal(Quaternionfc quaternionfc, Matrix4d matrix4d)Matrix4drotateTowards(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4drotateTowards(Vector3dc vector3dc, Vector3dc vector3dc2, Matrix4d matrix4d)Matrix4drotateTranslation(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4drotateTranslation(Quaterniondc quaterniondc, Matrix4d matrix4d)Matrix4drotateTranslation(Quaternionfc quaternionfc, Matrix4d matrix4d)Matrix4drotateX(double double1, Matrix4d matrix4d)Matrix4drotateXYZ(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4drotateY(double double1, Matrix4d matrix4d)Matrix4drotateYXZ(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4drotateZ(double double1, Matrix4d matrix4d)Matrix4drotateZYX(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4dscale(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4dscale(double double1, Matrix4d matrix4d)Matrix4dscale(Vector3dc vector3dc, Matrix4d matrix4d)Matrix4dscaleAround(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4dscaleAround(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dscaleAroundLocal(double double1, double double2, double double3, double double4, double double5, double double6, Matrix4d matrix4d)Matrix4dscaleAroundLocal(double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dscaleLocal(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4dshadow(double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, Matrix4d matrix4d)Matrix4dshadow(double double1, double double2, double double3, double double4, Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dshadow(Vector4dc vector4dc, double double1, double double2, double double3, double double4, Matrix4d matrix4d)Matrix4dshadow(Vector4dc vector4dc, Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dsub(Matrix4dc matrix4dc, Matrix4d matrix4d)Matrix4dsub4x3(Matrix4dc matrix4dc, Matrix4d matrix4d)Vector4dtransform(double double1, double double2, double double3, double double4, Vector4d vector4d)Vector4dtransform(Vector4d vector4d)Vector4dtransform(Vector4dc vector4dc, Vector4d vector4d)Matrix4dtransformAab(double double1, double double2, double double3, double double4, double double5, double double6, Vector3d vector3d, Vector3d vector3d2)Matrix4dtransformAab(Vector3dc vector3dc, Vector3dc vector3dc2, Vector3d vector3d, Vector3d vector3d2)Vector4dtransformAffine(double double1, double double2, double double3, double double4, Vector4d vector4d)Vector4dtransformAffine(Vector4d vector4d)Vector4dtransformAffine(Vector4dc vector4dc, Vector4d vector4d)Vector3dtransformDirection(double double1, double double2, double double3, Vector3d vector3d)Vector3dtransformDirection(Vector3d vector3d)Vector3dtransformDirection(Vector3dc vector3dc, Vector3d vector3d)Vector3dtransformPosition(double double1, double double2, double double3, Vector3d vector3d)Vector3dtransformPosition(Vector3d vector3d)Vector3dtransformPosition(Vector3dc vector3dc, Vector3d vector3d)Vector4dtransformProject(double double1, double double2, double double3, double double4, Vector4d vector4d)Vector3dtransformProject(double double1, double double2, double double3, Vector3d vector3d)Vector3dtransformProject(Vector3d vector3d)Vector3dtransformProject(Vector3dc vector3dc, Vector3d vector3d)Vector4dtransformProject(Vector4d vector4d)Vector4dtransformProject(Vector4dc vector4dc, Vector4d vector4d)Matrix4dtranslate(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4dtranslate(Vector3dc vector3dc, Matrix4d matrix4d)Matrix4dtranslate(Vector3fc vector3fc, Matrix4d matrix4d)Matrix4dtranslateLocal(double double1, double double2, double double3, Matrix4d matrix4d)Matrix4dtranslateLocal(Vector3dc vector3dc, Matrix4d matrix4d)Matrix4dtranslateLocal(Vector3fc vector3fc, Matrix4d matrix4d)Matrix4dtranspose(Matrix4d matrix4d)Matrix3dtranspose3x3(Matrix3d matrix3d)Matrix4dtranspose3x3(Matrix4d matrix4d)Vector3dunproject(double double1, double double2, double double3, int[] intArray, Vector3d vector3d)Vector4dunproject(double double1, double double2, double double3, int[] intArray, Vector4d vector4d)Vector3dunproject(Vector3dc vector3dc, int[] intArray, Vector3d vector3d)Vector4dunproject(Vector3dc vector3dc, int[] intArray, Vector4d vector4d)Vector3dunprojectInv(double double1, double double2, double double3, int[] intArray, Vector3d vector3d)Vector4dunprojectInv(double double1, double double2, double double3, int[] intArray, Vector4d vector4d)Vector3dunprojectInv(Vector3dc vector3dc, int[] intArray, Vector3d vector3d)Vector4dunprojectInv(Vector3dc vector3dc, int[] intArray, Vector4d vector4d)Matrix4dunprojectInvRay(double double1, double double2, int[] intArray, Vector3d vector3d, Vector3d vector3d2)Matrix4dunprojectInvRay(Vector2dc vector2dc, int[] intArray, Vector3d vector3d, Vector3d vector3d2)Matrix4dunprojectRay(double double1, double double2, int[] intArray, Vector3d vector3d, Vector3d vector3d2)Matrix4dunprojectRay(Vector2dc vector2dc, int[] intArray, Vector3d vector3d, Vector3d vector3d2)
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Field Details
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PLANE_NX
static final int PLANE_NX- See Also:
- Constant Field Values
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PLANE_PX
static final int PLANE_PX- See Also:
- Constant Field Values
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PLANE_NY
static final int PLANE_NY- See Also:
- Constant Field Values
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PLANE_PY
static final int PLANE_PY- See Also:
- Constant Field Values
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PLANE_NZ
static final int PLANE_NZ- See Also:
- Constant Field Values
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PLANE_PZ
static final int PLANE_PZ- See Also:
- Constant Field Values
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CORNER_NXNYNZ
static final int CORNER_NXNYNZ- See Also:
- Constant Field Values
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CORNER_PXNYNZ
static final int CORNER_PXNYNZ- See Also:
- Constant Field Values
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CORNER_PXPYNZ
static final int CORNER_PXPYNZ- See Also:
- Constant Field Values
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CORNER_NXPYNZ
static final int CORNER_NXPYNZ- See Also:
- Constant Field Values
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CORNER_PXNYPZ
static final int CORNER_PXNYPZ- See Also:
- Constant Field Values
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CORNER_NXNYPZ
static final int CORNER_NXNYPZ- See Also:
- Constant Field Values
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CORNER_NXPYPZ
static final int CORNER_NXPYPZ- See Also:
- Constant Field Values
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CORNER_PXPYPZ
static final int CORNER_PXPYPZ- See Also:
- Constant Field Values
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PROPERTY_PERSPECTIVE
static final byte PROPERTY_PERSPECTIVE- See Also:
- Constant Field Values
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PROPERTY_AFFINE
static final byte PROPERTY_AFFINE- See Also:
- Constant Field Values
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PROPERTY_IDENTITY
static final byte PROPERTY_IDENTITY- See Also:
- Constant Field Values
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PROPERTY_TRANSLATION
static final byte PROPERTY_TRANSLATION- See Also:
- Constant Field Values
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Method Details
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properties
byte properties() -
m00
double m00() -
m01
double m01() -
m02
double m02() -
m03
double m03() -
m10
double m10() -
m11
double m11() -
m12
double m12() -
m13
double m13() -
m20
double m20() -
m21
double m21() -
m22
double m22() -
m23
double m23() -
m30
double m30() -
m31
double m31() -
m32
double m32() -
m33
double m33() -
mul
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mul
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mul
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mul
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mulPerspectiveAffine
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mulAffineR
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mulAffineR
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mulAffine
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mulTranslationAffine
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mulOrthoAffine
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fma4x3
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add
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sub
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mulComponentWise
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add4x3
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add4x3
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sub4x3
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mul4x3ComponentWise
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determinant
double determinant() -
determinant3x3
double determinant3x3() -
determinantAffine
double determinantAffine() -
invert
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invertPerspective
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invertFrustum
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invertOrtho
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invertPerspectiveView
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invertAffine
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invertAffineUnitScale
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invertLookAt
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transpose
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transpose3x3
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transpose3x3
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getTranslation
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getScale
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get
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get4x3
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get3x3
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getUnnormalizedRotation
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getNormalizedRotation
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getUnnormalizedRotation
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getNormalizedRotation
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get
java.nio.DoubleBuffer get(java.nio.DoubleBuffer doubleBuffer) -
get
java.nio.DoubleBuffer get(int int1, java.nio.DoubleBuffer doubleBuffer) -
get
java.nio.FloatBuffer get(java.nio.FloatBuffer floatBuffer) -
get
java.nio.FloatBuffer get(int int1, java.nio.FloatBuffer floatBuffer) -
get
java.nio.ByteBuffer get(java.nio.ByteBuffer byteBuffer) -
get
java.nio.ByteBuffer get(int int1, java.nio.ByteBuffer byteBuffer) -
getFloats
java.nio.ByteBuffer getFloats(java.nio.ByteBuffer byteBuffer) -
getFloats
java.nio.ByteBuffer getFloats(int int1, java.nio.ByteBuffer byteBuffer) -
get
double[] get(double[] doubleArray, int int1) -
get
double[] get(double[] doubleArray) -
get
float[] get(float[] floatArray, int int1) -
get
float[] get(float[] floatArray) -
getTransposed
java.nio.DoubleBuffer getTransposed(java.nio.DoubleBuffer doubleBuffer) -
getTransposed
java.nio.DoubleBuffer getTransposed(int int1, java.nio.DoubleBuffer doubleBuffer) -
getTransposed
java.nio.ByteBuffer getTransposed(java.nio.ByteBuffer byteBuffer) -
getTransposed
java.nio.ByteBuffer getTransposed(int int1, java.nio.ByteBuffer byteBuffer) -
get4x3Transposed
java.nio.DoubleBuffer get4x3Transposed(java.nio.DoubleBuffer doubleBuffer) -
get4x3Transposed
java.nio.DoubleBuffer get4x3Transposed(int int1, java.nio.DoubleBuffer doubleBuffer) -
get4x3Transposed
java.nio.ByteBuffer get4x3Transposed(java.nio.ByteBuffer byteBuffer) -
get4x3Transposed
java.nio.ByteBuffer get4x3Transposed(int int1, java.nio.ByteBuffer byteBuffer) -
transform
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transform
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transform
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transformProject
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transformProject
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transformProject
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transformProject
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transformProject
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transformProject
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transformPosition
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transformPosition
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transformPosition
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transformDirection
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transformDirection
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transformDirection
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transformAffine
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transformAffine
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transformAffine
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scale
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scale
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scale
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scaleAround
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scaleAround
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scaleLocal
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scaleAroundLocal
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scaleAroundLocal
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rotate
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rotateTranslation
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rotateAffine
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rotateAround
Matrix4d rotateAround(Quaterniondc quaterniondc, double double1, double double2, double double3, Matrix4d matrix4d) -
rotateLocal
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rotateAroundLocal
Matrix4d rotateAroundLocal(Quaterniondc quaterniondc, double double1, double double2, double double3, Matrix4d matrix4d) -
translate
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translate
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translate
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translateLocal
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translateLocal
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translateLocal
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rotateX
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rotateY
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rotateZ
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rotateXYZ
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rotateAffineXYZ
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rotateZYX
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rotateAffineZYX
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rotateYXZ
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rotateAffineYXZ
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rotate
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rotate
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rotateAffine
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rotateTranslation
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rotateTranslation
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rotateLocal
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rotateAffine
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rotateLocal
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rotate
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rotate
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rotate
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rotate
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getRow
- Throws:
java.lang.IndexOutOfBoundsException
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getColumn
- Throws:
java.lang.IndexOutOfBoundsException
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normal
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normal
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normalize3x3
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normalize3x3
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unproject
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unproject
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unproject
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unproject
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unprojectRay
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unprojectRay
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unprojectInv
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unprojectInv
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unprojectInv
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unprojectInv
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unprojectInvRay
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unprojectInvRay
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project
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project
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project
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project
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reflect
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reflect
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reflect
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reflect
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ortho
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ortho
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orthoLH
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orthoLH
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orthoSymmetric
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orthoSymmetric
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orthoSymmetricLH
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orthoSymmetricLH
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ortho2D
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ortho2DLH
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lookAlong
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lookAlong
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lookAt
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lookAt
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lookAtPerspective
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lookAtLH
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lookAtLH
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lookAtPerspectiveLH
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perspective
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perspective
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perspectiveLH
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perspectiveLH
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frustum
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frustum
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frustumLH
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frustumLH
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frustumPlane
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frustumCorner
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perspectiveOrigin
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perspectiveFov
double perspectiveFov() -
perspectiveNear
double perspectiveNear() -
perspectiveFar
double perspectiveFar() -
frustumRayDir
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positiveZ
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normalizedPositiveZ
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positiveX
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normalizedPositiveX
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positiveY
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normalizedPositiveY
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originAffine
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origin
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shadow
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shadow
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shadow
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shadow
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pick
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isAffine
boolean isAffine() -
arcball
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arcball
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projectedGridRange
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perspectiveFrustumSlice
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orthoCrop
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transformAab
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transformAab
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lerp
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rotateTowards
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rotateTowards
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getEulerAnglesZYX
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